Visuals - Avoid having 2 devel headers for visual-properties.h
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / buttons / button-impl.cpp
index fcd0468..925daf1 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/text-controls/text-label.h>
 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+
 
 /**
  * Button states and contents
@@ -109,7 +112,7 @@ const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
 } // unnamed namespace
 
 Button::Button()
-: Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ),
+: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
   mAutoRepeatingTimer(),
   mUnselectedColor( Color::WHITE ), // The natural colors of the specified images will be used by default.
   mSelectedColor( Color::WHITE ),
@@ -535,41 +538,49 @@ const Vector4 Button::GetUnselectedColor() const
 
 void Button::SetColor( const Vector4& color, Button::PaintState selectedState )
 {
-  Actor& contentActor = mSelectedContent;
+  Actor* contentActor = NULL; // Using a pointer as SetupContent assigns the new Actor to this.
   bool imageFileExists = false;
+  Property::Index visualIndex = Toolkit::Button::Property::SELECTED_STATE_IMAGE;
 
   if ( selectedState == SelectedState || selectedState == DisabledSelectedState )
   {
     mSelectedColor = color;
+    contentActor = &mSelectedContent;
     imageFileExists = !GetSelectedImageFilename().empty();
   }
   else
   {
     mUnselectedColor = color;
-    contentActor = mUnselectedContent;
+    contentActor = &mUnselectedContent;
     imageFileExists = !GetUnselectedImageFilename().empty();
+    visualIndex = Toolkit::Button::Property::UNSELECTED_STATE_IMAGE;
   }
 
-  if( contentActor &&  imageFileExists )
-  {
-    // If there is existing unselected content, change the color on it directly.
-    contentActor.SetColor( color );
-  }
-  else
+  if ( contentActor )
   {
-    // If there is no existing content, create a new actor to use for flat color.
-    Actor placementActor = Actor::New();
-    Toolkit::RendererFactory rendererFactory = Toolkit::RendererFactory::Get();
-    Toolkit::ControlRenderer colorRenderer;
-
-    Property::Map map;
-    map["rendererType"] = "color";
-    map["mixColor"] = color;
-
-    colorRenderer = rendererFactory.CreateControlRenderer( map );
-    colorRenderer.SetOnStage( placementActor );
-    SetupContent( contentActor, placementActor );
-    contentActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+    if( imageFileExists )
+    {
+      // If there is existing unselected content, change the color on it directly.
+      contentActor->SetColor( color );
+    }
+    else
+    {
+      // If there is no existing content, create a new actor to use for flat color.
+      Actor placementActor = Actor::New();
+      Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
+      Toolkit::Visual::Base visual;
+
+      Property::Map map;
+      map[ Toolkit::DevelVisual::Property::TYPE ] = Toolkit::Visual::COLOR;
+      map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
+
+      visual = visualFactory.CreateVisual( map );
+
+      RegisterVisual( visualIndex, visual );
+
+      SetupContent( *contentActor, placementActor ); //
+      contentActor->SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+    }
   }
 }