Visuals - Avoid having 2 devel headers for visual-properties.h
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / buttons / button-impl.cpp
index 5fc7a89..925daf1 100644 (file)
@@ -30,6 +30,7 @@
 #include <dali-toolkit/public-api/controls/text-controls/text-label.h>
 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
 #include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 
 
@@ -111,7 +112,7 @@ const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
 } // unnamed namespace
 
 Button::Button()
-: Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ),
+: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
   mAutoRepeatingTimer(),
   mUnselectedColor( Color::WHITE ), // The natural colors of the specified images will be used by default.
   mSelectedColor( Color::WHITE ),
@@ -539,6 +540,7 @@ void Button::SetColor( const Vector4& color, Button::PaintState selectedState )
 {
   Actor* contentActor = NULL; // Using a pointer as SetupContent assigns the new Actor to this.
   bool imageFileExists = false;
+  Property::Index visualIndex = Toolkit::Button::Property::SELECTED_STATE_IMAGE;
 
   if ( selectedState == SelectedState || selectedState == DisabledSelectedState )
   {
@@ -551,6 +553,7 @@ void Button::SetColor( const Vector4& color, Button::PaintState selectedState )
     mUnselectedColor = color;
     contentActor = &mUnselectedContent;
     imageFileExists = !GetUnselectedImageFilename().empty();
+    visualIndex = Toolkit::Button::Property::UNSELECTED_STATE_IMAGE;
   }
 
   if ( contentActor )
@@ -564,15 +567,16 @@ void Button::SetColor( const Vector4& color, Button::PaintState selectedState )
     {
       // If there is no existing content, create a new actor to use for flat color.
       Actor placementActor = Actor::New();
-      Toolkit::VisualFactory rendererFactory = Toolkit::VisualFactory::Get();
-      Toolkit::Visual::Base colorRenderer;
+      Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
+      Toolkit::Visual::Base visual;
 
       Property::Map map;
-      map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::COLOR;
+      map[ Toolkit::DevelVisual::Property::TYPE ] = Toolkit::Visual::COLOR;
       map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
 
-      colorRenderer = rendererFactory.CreateVisual( map );
-      colorRenderer.SetOnStage( placementActor );
+      visual = visualFactory.CreateVisual( map );
+
+      RegisterVisual( visualIndex, visual );
 
       SetupContent( *contentActor, placementActor ); //
       contentActor->SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );