/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
#include <dali-toolkit/public-api/controls/image-view/image-view.h>
-#include <dali-toolkit/devel-api/controls/visual-factory/visual-factory.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+
/**
* Button states and contents
// If there is no existing content, create a new actor to use for flat color.
Actor placementActor = Actor::New();
Toolkit::VisualFactory rendererFactory = Toolkit::VisualFactory::Get();
- Toolkit::Visual colorRenderer;
+ Toolkit::Visual::Base colorRenderer;
Property::Map map;
- map["rendererType"] = "COLOR";
- map["mixColor"] = color;
+ map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::COLOR;
+ map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
colorRenderer = rendererFactory.CreateVisual( map );
colorRenderer.SetOnStage( placementActor );