{
Actor* contentActor = NULL; // Using a pointer as SetupContent assigns the new Actor to this.
bool imageFileExists = false;
+ Property::Index visualIndex = Toolkit::Button::Property::SELECTED_STATE_IMAGE;
if ( selectedState == SelectedState || selectedState == DisabledSelectedState )
{
mUnselectedColor = color;
contentActor = &mUnselectedContent;
imageFileExists = !GetUnselectedImageFilename().empty();
+ visualIndex = Toolkit::Button::Property::UNSELECTED_STATE_IMAGE;
}
if ( contentActor )
{
// If there is no existing content, create a new actor to use for flat color.
Actor placementActor = Actor::New();
- Toolkit::VisualFactory rendererFactory = Toolkit::VisualFactory::Get();
- Toolkit::Visual::Base colorRenderer;
+ Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
+ Toolkit::Visual::Base visual;
Property::Map map;
map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::COLOR;
map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
- colorRenderer = rendererFactory.CreateVisual( map );
- colorRenderer.SetOnStage( placementActor );
+ visual = visualFactory.CreateVisual( map );
+
+ RegisterVisual( visualIndex, placementActor, visual );
+ visual.SetOnStage( placementActor );
SetupContent( *contentActor, placementActor ); //
contentActor->SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );