#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/scripting/scripting.h>
+
+// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/text-view/text-view.h>
namespace Dali
Button::Button()
: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
- mTogglableButton( false ),
- mSelected( false ),
- mPainter( NULL ),
mAutoRepeatingTimer(),
mDisabled( false ),
mAutoRepeating( false ),
-// mTogglableButton( false ),
-// mSelected( false ),
+ mTogglableButton( false ),
+ mSelected( false ),
mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ),
mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
+ mAnimationTime( 0.0f ),
mClickActionPerforming( false ),
mState( ButtonUp )
{
void Button::SetDisabled( bool disabled )
{
- mDisabled = disabled;
-
- // Notifies the painter.
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
+ if( disabled != mDisabled )
{
- mPainter->SetDisabled( handle, mDisabled );
+ mDisabled = disabled;
+
+ OnDisabled( mDisabled );
}
}
if( autoRepeating )
{
mTogglableButton = false;
+
if( mSelected )
{
// Emit a signal is not wanted, only change the appearance.
- Toolkit::Button handle( GetOwner() );
- mPainter->Selected( handle );
+ OnSelected( false );
+
mSelected = false;
+
+ RelayoutRequest();
}
}
-
- // Notifies the painter.
- mPainter->SetAutoRepeating( mAutoRepeating );
}
bool Button::IsAutoRepeating() const
if( togglable )
{
mAutoRepeating = false;
-
- // Notifies the painter.
- mPainter->SetAutoRepeating( mAutoRepeating );
}
}
{
if( !mDisabled && mTogglableButton && ( selected != mSelected ) )
{
+ // Notifies the derived class the button has been selected.
+ OnSelected( selected );
+
mSelected = selected;
Toolkit::Button handle( GetOwner() );
- // Notifies the painter the button has been selected.
- mPainter->Selected( handle );
-
// Emit signal.
mStateChangedSignal.Emit( handle );
+
+ RelayoutRequest();
}
}
void Button::SetAnimationTime( float animationTime )
{
- OnAnimationTimeSet( animationTime );
+ mAnimationTime = animationTime;
}
float Button::GetAnimationTime() const
{
- return OnAnimationTimeRequested();
+ return mAnimationTime;
}
void Button::SetLabel( const std::string& label )
Toolkit::TextView textView = Toolkit::TextView::New( label );
textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button
SetLabel( textView );
-
- RelayoutRequest();
}
void Button::SetLabel( Actor label )
{
- Toolkit::Button handle( GetOwner() );
+ if( mLabel != label )
+ {
+ if( mLabel && mLabel.GetParent() )
+ {
+ mLabel.GetParent().Remove( mLabel );
+ }
+
+ mLabel = label;
- mPainter->SetLabel( handle, label );
+ OnLabelSet();
+
+ RelayoutRequest();
+ }
}
Actor Button::GetLabel() const
return mLabel;
}
-void Button::SetButtonImage( Image image )
-{
- SetButtonImage( ImageActor::New( image ) );
-}
-
-void Button::SetButtonImage( Actor image )
-{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetButtonImage( handle, image );
-}
-
Actor Button::GetButtonImage() const
{
- return mButtonImage;
+ return mButtonContent;
}
Actor& Button::GetButtonImage()
{
- return mButtonImage;
-}
-
-void Button::SetSelectedImage( Image image )
-{
- SetSelectedImage( ImageActor::New( image ) );
-}
-
-void Button::SetSelectedImage( Actor image )
-{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetSelectedImage( handle, image );
+ return mButtonContent;
}
Actor Button::GetSelectedImage() const
{
- return mSelectedImage;
+ return mSelectedContent;
}
Actor& Button::GetSelectedImage()
{
- return mSelectedImage;
-}
-
-void Button::SetBackgroundImage( Image image )
-{
- SetBackgroundImage( ImageActor::New( image ) );
-}
-
-void Button::SetBackgroundImage( Actor image )
-{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetBackgroundImage( handle, image );
+ return mSelectedContent;
}
Actor Button::GetBackgroundImage() const
{
- return mBackgroundImage;
+ return mBackgroundContent;
}
Actor& Button::GetBackgroundImage()
{
- return mBackgroundImage;
-}
-
-void Button::SetDisabledImage( Image image )
-{
- SetDisabledImage( ImageActor::New( image ) );
-}
-
-void Button::SetDisabledImage( Actor image )
-{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetDisabledImage( handle, image );
+ return mBackgroundContent;
}
Actor Button::GetDisabledImage() const
{
- return mDisabledImage;
+ return mDisabledContent;
}
Actor& Button::GetDisabledImage()
{
- return mDisabledImage;
-}
-
-void Button::SetDisabledSelectedImage( Image image )
-{
- SetDisabledSelectedImage( ImageActor::New( image ) );
-}
-
-void Button::SetDisabledSelectedImage( Actor image )
-{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetDisabledSelectedImage( handle, image );
+ return mDisabledContent;
}
Actor Button::GetDisabledSelectedImage() const
{
- return mDisabledSelectedImage;
+ return mDisabledSelectedContent;
}
Actor& Button::GetDisabledSelectedImage()
{
- return mDisabledSelectedImage;
-}
-
-void Button::SetDisabledBackgroundImage( Image image )
-{
- SetDisabledBackgroundImage( ImageActor::New( image ) );
-}
-
-void Button::SetDisabledBackgroundImage( Actor image )
-{
- Toolkit::Button handle( GetOwner() );
- mPainter->SetDisabledBackgroundImage( handle, image );
+ return mDisabledSelectedContent;
}
Actor Button::GetDisabledBackgroundImage() const
{
- return mDisabledBackgroundImage;
+ return mDisabledBackgroundContent;
}
Actor& Button::GetDisabledBackgroundImage()
{
- return mDisabledBackgroundImage;
-}
-
-Actor& Button::GetFadeOutButtonImage()
-{
- return mFadeOutButtonImage;
-}
-
-Actor& Button::GetFadeOutSelectedImage()
-{
- return mFadeOutSelectedImage;
-}
-
-Actor& Button::GetFadeOutBackgroundImage()
-{
- return mFadeOutBackgroundImage;
+ return mDisabledBackgroundContent;
}
bool Button::DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes )
}
}
-void Button::OnAnimationTimeSet( float animationTime )
-{
- mPainter->SetAnimationTime( animationTime );
-}
-
-float Button::OnAnimationTimeRequested() const
-{
- return mPainter->GetAnimationTime();
-}
-
void Button::OnButtonStageDisconnection()
{
if( ButtonDown == mState )
{
Toolkit::Button handle( GetOwner() );
- // Notifies the painter the button has been released.
- mPainter->Released( handle );
+ // Notifies the derived class the button has been released.
+ OnReleased();
if( mAutoRepeating )
{
{
Toolkit::Button handle( GetOwner() );
- // Notifies the painter the button has been pressed.
- mPainter->Pressed( handle );
+ // Notifies the derived class the button has been pressed.
+ OnPressed();
if( mAutoRepeating )
{
}
else
{
- Toolkit::Button handle( GetOwner() );
-
- // Notifies the painter the button has been clicked.
- mPainter->Released( handle );
- mPainter->Clicked( handle );
+ // Notifies the derived class the button has been clicked.
+ OnReleased();
+ OnClicked();
if( mAutoRepeating )
{
mAutoRepeatingTimer.Reset();
}
+ Toolkit::Button handle( GetOwner() );
+
//Emit signal.
mReleasedSignal.Emit( handle );
mClickedSignal.Emit( handle );
{
Toolkit::Button handle( GetOwner() );
- // Notifies the painter the button has been released.
- mPainter->Released( handle );
+ // Notifies the derived class the button has been released.
+ OnReleased();
if( mAutoRepeating )
{
void Button::OnInitialize()
{
- // Initialize the painter and notifies subclasses.
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
- {
- mPainter->Initialize( handle );
- }
-
Actor self = Self();
mTapDetector = TapGestureDetector::New();
DoClickAction( attributes );
}
-void Button::OnControlSizeSet(const Vector3& targetSize)
-{
- Toolkit::Button handle( GetOwner() );
- if( mPainter )
- {
- mPainter->SetSize( handle, targetSize );
- }
-}
-
void Button::OnTap(Actor actor, const TapGesture& tap)
{
// Do nothing.
Toolkit::Button handle( GetOwner() );
- // Notifies the painter the button has been pressed.
- mPainter->Pressed( handle );
+ // Notifies the derived class the button has been pressed.
+ OnPressed();
//Emit signal.
consumed = mReleasedSignal.Emit( handle );
mState = ButtonUp;
}
-void Button::SetPainter(ButtonPainterPtr painter)
-{
- mPainter = painter;
-}
-
Button::ButtonState Button::GetState()
{
return mState;
case Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR:
{
Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mButtonImage, map );
+ Scripting::CreatePropertyMap( GetImplementation( button ).mButtonContent, map );
value = map;
break;
}
case Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR:
{
Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mSelectedImage, map );
+ Scripting::CreatePropertyMap( GetImplementation( button ).mSelectedContent, map );
value = map;
break;
}
case Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR:
{
Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mDisabledImage, map );
+ Scripting::CreatePropertyMap( GetImplementation( button ).mDisabledContent, map );
value = map;
break;
}