return ret;
}
-void Button::OnStageDisconnection()
+void Button::OnSceneDisconnection()
{
if( DEPRESSED == mButtonPressedState )
{
mButtonPressedState = UNPRESSED;
- Control::OnStageDisconnection(); // Visuals will be set off stage
+ Control::OnSceneDisconnection(); // Visuals will be set off stage
}
-void Button::OnStageConnection( int depth )
+void Button::OnSceneConnection( int depth )
{
- DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::OnStageConnection ptr(%p) \n", this );
+ DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::OnSceneConnection ptr(%p) \n", this );
OnButtonVisualRemoval( VISUAL_INDEX_FOR_STATE[ mPreviousButtonState ][ BACKGROUND ] );
OnButtonVisualRemoval( VISUAL_INDEX_FOR_STATE[ mPreviousButtonState ][ FOREGROUND ] );
SelectRequiredVisual( Toolkit::Button::Property::LABEL );
SelectRequiredVisual( VISUAL_INDEX_FOR_STATE[ mButtonState ][ BACKGROUND ] );
SelectRequiredVisual( VISUAL_INDEX_FOR_STATE[ mButtonState ][ FOREGROUND ] );
- Control::OnStageConnection( depth ); // Enabled visuals will be put on stage
+ Control::OnSceneConnection( depth ); // Enabled visuals will be put on stage
RelayoutRequest();
}