Merge remote-tracking branch 'origin/tizen' into new_text
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / buttons / button-impl.cpp
index 2cb3d72..4e98d75 100644 (file)
 // EXTERNAL INCLUDES
 #include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/scripting/scripting.h>
+
+// INTERNAL INCLUDES
 
 namespace Dali
 {
@@ -33,7 +37,7 @@ const Property::Index Button::PROPERTY_AUTO_REPEATING               = Internal::
 const Property::Index Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_START_INDEX + 2;
 const Property::Index Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY    = Internal::Button::BUTTON_PROPERTY_START_INDEX + 3;
 const Property::Index Button::PROPERTY_TOGGLABLE                    = Internal::Button::BUTTON_PROPERTY_START_INDEX + 4;
-const Property::Index Button::PROPERTY_TOGGLED                      = Internal::Button::BUTTON_PROPERTY_START_INDEX + 5;
+const Property::Index Button::PROPERTY_SELECTED                     = Internal::Button::BUTTON_PROPERTY_START_INDEX + 5;
 const Property::Index Button::PROPERTY_NORMAL_STATE_ACTOR           = Internal::Button::BUTTON_PROPERTY_START_INDEX + 6;
 const Property::Index Button::PROPERTY_SELECTED_STATE_ACTOR         = Internal::Button::BUTTON_PROPERTY_START_INDEX + 7;
 const Property::Index Button::PROPERTY_DISABLED_STATE_ACTOR         = Internal::Button::BUTTON_PROPERTY_START_INDEX + 8;
@@ -45,23 +49,41 @@ namespace Internal
 namespace
 {
 
+const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
+const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
+
+// Signals
+
+const char* const SIGNAL_PRESSED =       "pressed";
+const char* const SIGNAL_RELEASED =      "released";
+const char* const SIGNAL_CLICKED =       "clicked";
+const char* const SIGNAL_STATE_CHANGED = "state-changed";
+
+// Actions
+
+const char* const ACTION_BUTTON_CLICK =  "button-click";
+
 BaseHandle Create()
 {
   // empty handle as we cannot create button (but type registered for clicked signal)
   return BaseHandle();
 }
 
-TypeRegistration typeRegistration( typeid(Toolkit::Button), typeid(Toolkit::Control), Create );
+TypeRegistration typeRegistration( typeid( Toolkit::Button ), typeid( Toolkit::Control ), Create );
 
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::Button::SIGNAL_CLICKED, &Button::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, Toolkit::Button::SIGNAL_STATE_CHANGED, &Button::DoConnectSignal );
+SignalConnectorType signalConnector1( typeRegistration, SIGNAL_PRESSED , &Button::DoConnectSignal );
+SignalConnectorType signalConnector2( typeRegistration, SIGNAL_RELEASED, &Button::DoConnectSignal );
+SignalConnectorType signalConnector3( typeRegistration, SIGNAL_CLICKED, &Button::DoConnectSignal );
+SignalConnectorType signalConnector4( typeRegistration, SIGNAL_STATE_CHANGED, &Button::DoConnectSignal );
+
+TypeAction action1( typeRegistration, ACTION_BUTTON_CLICK, &Button::DoAction );
 
 PropertyRegistration property1( typeRegistration, "disabled",                     Toolkit::Button::PROPERTY_DISABLED,                     Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
 PropertyRegistration property2( typeRegistration, "auto-repeating",               Toolkit::Button::PROPERTY_AUTO_REPEATING,               Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
 PropertyRegistration property3( typeRegistration, "initial-auto-repeating-delay", Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY, Property::FLOAT,   &Button::SetProperty, &Button::GetProperty );
 PropertyRegistration property4( typeRegistration, "next-auto-repeating-delay",    Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY,    Property::FLOAT,   &Button::SetProperty, &Button::GetProperty );
 PropertyRegistration property5( typeRegistration, "togglable",                    Toolkit::Button::PROPERTY_TOGGLABLE,                    Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
-PropertyRegistration property6( typeRegistration, "toggled",                      Toolkit::Button::PROPERTY_TOGGLED,                      Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
+PropertyRegistration property6( typeRegistration, "selected",                     Toolkit::Button::PROPERTY_SELECTED,                     Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
 PropertyRegistration property7( typeRegistration, "normal-state-actor",           Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR,           Property::MAP,     &Button::SetProperty, &Button::GetProperty );
 PropertyRegistration property8( typeRegistration, "selected-state-actor",         Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR,         Property::MAP,     &Button::SetProperty, &Button::GetProperty );
 PropertyRegistration property9( typeRegistration, "disabled-state-actor",         Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR,         Property::MAP,     &Button::SetProperty, &Button::GetProperty );
@@ -71,14 +93,27 @@ PropertyRegistration property10( typeRegistration, "label-actor",
 
 Button::Button()
 : Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
+  mTogglableButton( false ),
+  mSelected( false ),
   mPainter( NULL ),
-  mState( ButtonUp ),
-  mDisabled( false )
+  mAutoRepeatingTimer(),
+  mDisabled( false ),
+  mAutoRepeating( false ),
+//  mTogglableButton( false ),
+//  mSelected( false ),
+  mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ),
+  mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
+  mClickActionPerforming( false ),
+  mState( ButtonUp )
 {
 }
 
 Button::~Button()
 {
+  if( mAutoRepeatingTimer )
+  {
+    mAutoRepeatingTimer.Reset();
+  }
 }
 
 void Button::SetDisabled( bool disabled )
@@ -98,6 +133,94 @@ bool Button::IsDisabled() const
   return mDisabled;
 }
 
+void Button::SetAutoRepeating( bool autoRepeating )
+{
+  mAutoRepeating = autoRepeating;
+
+  // An autorepeating button can't be a togglable button.
+  if( autoRepeating )
+  {
+    mTogglableButton = false;
+    if( mSelected )
+    {
+      // Emit a signal is not wanted, only change the appearance.
+      Toolkit::Button handle( GetOwner() );
+      mPainter->Selected( handle );
+      mSelected = false;
+    }
+  }
+
+  // Notifies the painter.
+  mPainter->SetAutoRepeating( mAutoRepeating );
+}
+
+bool Button::IsAutoRepeating() const
+{
+  return mAutoRepeating;
+}
+
+void Button::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
+{
+  DALI_ASSERT_ALWAYS( initialAutoRepeatingDelay > 0.f );
+  mInitialAutoRepeatingDelay = initialAutoRepeatingDelay;
+}
+
+float Button::GetInitialAutoRepeatingDelay() const
+{
+  return mInitialAutoRepeatingDelay;
+}
+
+void Button::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
+{
+  DALI_ASSERT_ALWAYS( nextAutoRepeatingDelay > 0.f );
+  mNextAutoRepeatingDelay = nextAutoRepeatingDelay;
+}
+
+float Button::GetNextAutoRepeatingDelay() const
+{
+  return mNextAutoRepeatingDelay;
+}
+
+void Button::SetTogglableButton( bool togglable )
+{
+  mTogglableButton = togglable;
+
+  // A togglable button can't be an autorepeating button.
+  if( togglable )
+  {
+    mAutoRepeating = false;
+
+    // Notifies the painter.
+    mPainter->SetAutoRepeating( mAutoRepeating );
+  }
+}
+
+bool Button::IsTogglableButton() const
+{
+  return mTogglableButton;
+}
+
+void Button::SetSelected( bool selected )
+{
+  if( !mDisabled && mTogglableButton && ( selected != mSelected ) )
+  {
+    mSelected = selected;
+
+    Toolkit::Button handle( GetOwner() );
+
+    // Notifies the painter the button has been selected.
+    mPainter->Selected( handle );
+
+    // Emit signal.
+    mStateChangedSignal.Emit( handle );
+  }
+}
+
+bool Button::IsSelected() const
+{
+  return mTogglableButton && mSelected;
+}
+
 void Button::SetAnimationTime( float animationTime )
 {
   OnAnimationTimeSet( animationTime );
@@ -108,32 +231,321 @@ float Button::GetAnimationTime() const
   return OnAnimationTimeRequested();
 }
 
+void Button::SetLabel( const std::string& label )
+{
+  RelayoutRequest();
+}
+
+void Button::SetLabel( Actor label )
+{
+  Toolkit::Button handle( GetOwner() );
+
+  mPainter->SetLabel( handle, label );
+}
+
+Actor Button::GetLabel() const
+{
+  return mLabel;
+}
+
+Actor& Button::GetLabel()
+{
+  return mLabel;
+}
+
+void Button::SetButtonImage( Image image )
+{
+  SetButtonImage( ImageActor::New( image ) );
+}
+
+void Button::SetButtonImage( Actor image )
+{
+  Toolkit::Button handle( GetOwner() );
+  mPainter->SetButtonImage( handle, image );
+}
+
+Actor Button::GetButtonImage() const
+{
+  return mButtonImage;
+}
+
+Actor& Button::GetButtonImage()
+{
+  return mButtonImage;
+}
+
+void Button::SetSelectedImage( Image image )
+{
+  SetSelectedImage( ImageActor::New( image ) );
+}
+
+void Button::SetSelectedImage( Actor image )
+{
+  Toolkit::Button handle( GetOwner() );
+  mPainter->SetSelectedImage( handle, image );
+}
+
+Actor Button::GetSelectedImage() const
+{
+  return mSelectedImage;
+}
+
+Actor& Button::GetSelectedImage()
+{
+  return mSelectedImage;
+}
+
+void Button::SetBackgroundImage( Image image )
+{
+  SetBackgroundImage( ImageActor::New( image ) );
+}
+
+void Button::SetBackgroundImage( Actor image )
+{
+  Toolkit::Button handle( GetOwner() );
+  mPainter->SetBackgroundImage( handle, image );
+}
+
+Actor Button::GetBackgroundImage() const
+{
+  return mBackgroundImage;
+}
+
+Actor& Button::GetBackgroundImage()
+{
+  return mBackgroundImage;
+}
+
+void Button::SetDisabledImage( Image image )
+{
+  SetDisabledImage( ImageActor::New( image ) );
+}
+
+void Button::SetDisabledImage( Actor image )
+{
+  Toolkit::Button handle( GetOwner() );
+  mPainter->SetDisabledImage( handle, image );
+}
+
+Actor Button::GetDisabledImage() const
+{
+  return mDisabledImage;
+}
+
+Actor& Button::GetDisabledImage()
+{
+  return mDisabledImage;
+}
+
+void Button::SetDisabledSelectedImage( Image image )
+{
+  SetDisabledSelectedImage( ImageActor::New( image ) );
+}
+
+void Button::SetDisabledSelectedImage( Actor image )
+{
+  Toolkit::Button handle( GetOwner() );
+  mPainter->SetDisabledSelectedImage( handle, image );
+}
+
+Actor Button::GetDisabledSelectedImage() const
+{
+  return mDisabledSelectedImage;
+}
+
+Actor& Button::GetDisabledSelectedImage()
+{
+  return mDisabledSelectedImage;
+}
+
+void Button::SetDisabledBackgroundImage( Image image )
+{
+  SetDisabledBackgroundImage( ImageActor::New( image ) );
+}
+
+void Button::SetDisabledBackgroundImage( Actor image )
+{
+  Toolkit::Button handle( GetOwner() );
+  mPainter->SetDisabledBackgroundImage( handle, image );
+}
+
+Actor Button::GetDisabledBackgroundImage() const
+{
+  return mDisabledBackgroundImage;
+}
+
+Actor& Button::GetDisabledBackgroundImage()
+{
+  return mDisabledBackgroundImage;
+}
+
+Actor& Button::GetFadeOutButtonImage()
+{
+  return mFadeOutButtonImage;
+}
+
+Actor& Button::GetFadeOutSelectedImage()
+{
+  return mFadeOutSelectedImage;
+}
+
+Actor& Button::GetFadeOutBackgroundImage()
+{
+  return mFadeOutBackgroundImage;
+}
+
+bool Button::DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes )
+{
+  bool ret = false;
+
+  Dali::BaseHandle handle( object );
+
+  Toolkit::Button button = Toolkit::Button::DownCast( handle );
+
+  DALI_ASSERT_ALWAYS( button );
+
+  if( 0 == strcmp( actionName.c_str(), ACTION_BUTTON_CLICK ) )
+  {
+    GetImplementation( button ).DoClickAction( attributes );
+    ret = true;
+  }
+
+  return ret;
+}
+
+void Button::DoClickAction( const PropertyValueContainer& attributes )
+{
+  // Prevents the button signals from doing a recursive loop by sending an action
+  // and re-emitting the signals.
+  if( !mClickActionPerforming )
+  {
+    mClickActionPerforming = true;
+    OnButtonDown();
+    mState = ButtonDown;
+    OnButtonUp();
+    mClickActionPerforming = false;
+  }
+}
+
 void Button::OnAnimationTimeSet( float animationTime )
 {
-  // nothing to do.
+  mPainter->SetAnimationTime( animationTime );
+}
+
+float Button::OnAnimationTimeRequested() const
+{
+  return mPainter->GetAnimationTime();
+}
+
+void Button::OnButtonStageDisconnection()
+{
+  if( ButtonDown == mState )
+  {
+    if( !mTogglableButton )
+    {
+      Toolkit::Button handle( GetOwner() );
+
+      // Notifies the painter the button has been released.
+      mPainter->Released( handle );
+
+      if( mAutoRepeating )
+      {
+        mAutoRepeatingTimer.Reset();
+      }
+    }
+  }
 }
 
 void Button::OnButtonDown()
 {
+  if( !mTogglableButton )
+  {
+    Toolkit::Button handle( GetOwner() );
+
+    // Notifies the painter the button has been pressed.
+    mPainter->Pressed( handle );
+
+    if( mAutoRepeating )
+    {
+      SetUpTimer( mInitialAutoRepeatingDelay );
+    }
 
+    //Emit signal.
+    mPressedSignal.Emit( handle );
+  }
 }
 
 void Button::OnButtonUp()
 {
+  if( ButtonDown == mState )
+  {
+    if( mTogglableButton )
+    {
+      SetSelected( !mSelected );
+    }
+    else
+    {
+      Toolkit::Button handle( GetOwner() );
+
+      // Notifies the painter the button has been clicked.
+      mPainter->Released( handle );
+      mPainter->Clicked( handle );
+
+      if( mAutoRepeating )
+      {
+        mAutoRepeatingTimer.Reset();
+      }
 
+      //Emit signal.
+      mReleasedSignal.Emit( handle );
+      mClickedSignal.Emit( handle );
+    }
+  }
 }
 
-float Button::OnAnimationTimeRequested() const
+void Button::OnTouchPointLeave()
+{
+  if( ButtonDown == mState )
+  {
+    if( !mTogglableButton )
+    {
+      Toolkit::Button handle( GetOwner() );
+
+      // Notifies the painter the button has been released.
+      mPainter->Released( handle );
+
+      if( mAutoRepeating )
+      {
+        mAutoRepeatingTimer.Reset();
+      }
+
+      //Emit signal.
+      mReleasedSignal.Emit( handle );
+    }
+  }
+}
+
+void Button::OnTouchPointInterrupted()
 {
-  return 0.f;
+  OnTouchPointLeave();
 }
 
-Toolkit::Button::ClickedSignalType& Button::ClickedSignal()
+Toolkit::Button::ButtonSignalType& Button::PressedSignal()
+{
+  return mPressedSignal;
+}
+
+Toolkit::Button::ButtonSignalType& Button::ReleasedSignal()
+{
+  return mReleasedSignal;
+}
+
+Toolkit::Button::ButtonSignalType& Button::ClickedSignal()
 {
   return mClickedSignal;
 }
 
-Toolkit::Button::StateChangedSignalType& Button::StateChangedSignal()
+Toolkit::Button::ButtonSignalType& Button::StateChangedSignal()
 {
   return mStateChangedSignal;
 }
@@ -143,13 +555,21 @@ bool Button::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tr
   Dali::BaseHandle handle( object );
 
   bool connected( true );
-  Toolkit::Button button = Toolkit::Button::DownCast(handle);
+  Toolkit::Button button = Toolkit::Button::DownCast( handle );
 
-  if( Dali::Toolkit::Button::SIGNAL_CLICKED == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_PRESSED ) )
+  {
+    button.PressedSignal().Connect( tracker, functor );
+  }
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_RELEASED ) )
+  {
+    button.ReleasedSignal().Connect( tracker, functor );
+  }
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_CLICKED ) )
   {
     button.ClickedSignal().Connect( tracker, functor );
   }
-  else if( Dali::Toolkit::Button::SIGNAL_STATE_CHANGED == signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_STATE_CHANGED ) )
   {
     button.StateChangedSignal().Connect( tracker, functor );
   }
@@ -246,6 +666,13 @@ void Button::OnInitialize()
   self.SetKeyboardFocusable( true );
 }
 
+void Button::OnActivated()
+{
+  // When the button is activated, it performs the click action
+  PropertyValueContainer attributes;
+  DoClickAction( attributes );
+}
+
 void Button::OnControlSizeSet(const Vector3& targetSize)
 {
   Toolkit::Button handle( GetOwner() );
@@ -260,32 +687,203 @@ void Button::OnTap(Actor actor, const TapGesture& tap)
   // Do nothing.
 }
 
+void Button::SetUpTimer( float delay )
+{
+  mAutoRepeatingTimer = Dali::Timer::New( static_cast<unsigned int>( 1000.f * delay ) );
+  mAutoRepeatingTimer.TickSignal().Connect( this, &Button::AutoRepeatingSlot );
+  mAutoRepeatingTimer.Start();
+}
+
+bool Button::AutoRepeatingSlot()
+{
+  bool consumed = false;
+  if( !mDisabled )
+  {
+    // Restart the autorepeat timer.
+    SetUpTimer( mNextAutoRepeatingDelay );
+
+    Toolkit::Button handle( GetOwner() );
+
+    // Notifies the painter the button has been pressed.
+    mPainter->Pressed( handle );
+
+    //Emit signal.
+    consumed = mReleasedSignal.Emit( handle );
+    consumed |= mClickedSignal.Emit( handle );
+    consumed |= mPressedSignal.Emit( handle );
+ }
+
+  return consumed;
+}
+
 void Button::OnControlStageDisconnection()
 {
   OnButtonStageDisconnection(); // Notification for derived classes.
   mState = ButtonUp;
 }
 
+void Button::SetPainter(ButtonPainterPtr painter)
+{
+  mPainter = painter;
+}
+
+Button::ButtonState Button::GetState()
+{
+  return mState;
+}
+
 void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
 {
   Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
 
-  if ( button && ( index == Toolkit::Button::PROPERTY_DISABLED ) )
+  if ( button )
   {
-    GetImplementation( button ).SetDisabled( value.Get<bool>() );
+    switch ( index )
+    {
+      case Toolkit::Button::PROPERTY_DISABLED:
+      {
+        GetImplementation( button ).SetDisabled( value.Get<bool>() );
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_AUTO_REPEATING:
+      {
+        GetImplementation( button ).SetAutoRepeating( value.Get< bool >() );
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY:
+      {
+        GetImplementation( button ).SetInitialAutoRepeatingDelay( value.Get< float >() );
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY:
+      {
+        GetImplementation( button ).SetNextAutoRepeatingDelay( value.Get< float >() );
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_TOGGLABLE:
+      {
+        GetImplementation( button ).SetTogglableButton( value.Get< bool >() );
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_SELECTED:
+      {
+        GetImplementation( button ).SetSelected( value.Get< bool >() );
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR:
+      {
+        GetImplementation( button ).SetButtonImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR:
+      {
+        GetImplementation( button ).SetSelectedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR:
+      {
+        GetImplementation( button ).SetDisabledImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_LABEL_ACTOR:
+      {
+        GetImplementation( button ).SetLabel( Scripting::NewActor( value.Get< Property::Map >() ) );
+        break;
+      }
+    }
   }
 }
 
 Property::Value Button::GetProperty( BaseObject* object, Property::Index propertyIndex )
 {
+  Property::Value value;
+
   Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
 
-  if ( button && ( propertyIndex == Toolkit::Button::PROPERTY_DISABLED ) )
+  if ( button )
   {
-    return Property::Value( GetImplementation( button ).mDisabled );
+    switch ( propertyIndex )
+    {
+      case Toolkit::Button::PROPERTY_DISABLED:
+      {
+        value = GetImplementation( button ).mDisabled;
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_AUTO_REPEATING:
+      {
+        value = GetImplementation( button ).mAutoRepeating;
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_INITIAL_AUTO_REPEATING_DELAY:
+      {
+        value = GetImplementation( button ).mInitialAutoRepeatingDelay;
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY:
+      {
+        value = GetImplementation( button ).mNextAutoRepeatingDelay;
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_TOGGLABLE:
+      {
+        value = GetImplementation( button ).mTogglableButton;
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_SELECTED:
+      {
+        value = GetImplementation( button ).mSelected;
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_NORMAL_STATE_ACTOR:
+      {
+        Property::Map map;
+        Scripting::CreatePropertyMap( GetImplementation( button ).mButtonImage, map );
+        value = map;
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_SELECTED_STATE_ACTOR:
+      {
+        Property::Map map;
+        Scripting::CreatePropertyMap( GetImplementation( button ).mSelectedImage, map );
+        value = map;
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_DISABLED_STATE_ACTOR:
+      {
+        Property::Map map;
+        Scripting::CreatePropertyMap( GetImplementation( button ).mDisabledImage, map );
+        value = map;
+        break;
+      }
+
+      case Toolkit::Button::PROPERTY_LABEL_ACTOR:
+      {
+        Property::Map map;
+        Scripting::CreatePropertyMap( GetImplementation( button ).mLabel, map );
+        value = map;
+        break;
+      }
+    }
   }
 
-  return Property::Value();
+  return value;
 }
 
 } // namespace Internal