#include "button-impl.h"
// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/scripting/scripting.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/text-view/text-view.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
/**
* Button states and contents
void Button::SetLabel( const std::string& label )
{
- Toolkit::TextView textView = Toolkit::TextView::New( label );
- textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button
- SetLabel( textView );
+ Toolkit::TextLabel textLabel = Toolkit::TextLabel::New( label );
+ textLabel.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ textLabel.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
+ textLabel.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
+ textLabel.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
+
+ SetLabel( textLabel );
}
void Button::SetLabel( Actor label )