Changed all property & signal names to lowerCamelCase
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / buttons / button-impl.cpp
index 3a0a7eb..4548ac9 100644 (file)
 #include "button-impl.h"
 
 // EXTERNAL INCLUDES
+#include <cstring> // for strcmp
 #include <dali/public-api/events/touch-event.h>
+#include <dali/public-api/images/resource-image.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/devel-api/object/type-registry-helper.h>
 #include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/scripting/scripting.h>
+#include <dali/devel-api/scripting/scripting.h>
 
 // INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
+
+/**
+ * Button states and contents
+ *                                         (3) mSelectedContent
+ *  (2) mUnselectedContent                 (2) mSelectedBackgroundContent
+ *  (1) mBackgroundContent                 (1) mBackgroundContent
+ * < unselected > ----------------------- < selected >
+ *       |                OnSelect()            |
+ *       | OnDisabled()                         | OnDisabled()
+ *       |                                      |
+ * < disabled >                           < disabled-selected >
+ *  (2) mDisabledContent                   (2) mDisabledSelectedContent
+ *  (1) mDisabledBackgroundContent         (1) mDisabledBackgroundContent
+ *
+ * The drawing order of child actors is as follows.
+ *
+ *  Top      mLabel
+ *   |       mUnselectedContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
+ *   |       mSelectedBackgroundContent
+ * Bottom    mBackgroundContent / mDisabledBackgroundContent
+ *
+ * Some of contents may be missed.
+ * And 2 images - fade-in image and fade-out image - in the same layer can be shown during the transition animation. Fade-in image should be above fade-out image.
+ */
 
 namespace Dali
 {
@@ -48,23 +76,30 @@ BaseHandle Create()
 // Setup properties, signals and actions using the type-registry.
 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create );
 
-DALI_PROPERTY_REGISTRATION( Button, "disabled",                     BOOLEAN, DISABLED                     )
-DALI_PROPERTY_REGISTRATION( Button, "auto-repeating",               BOOLEAN, AUTO_REPEATING               )
-DALI_PROPERTY_REGISTRATION( Button, "initial-auto-repeating-delay", FLOAT,   INITIAL_AUTO_REPEATING_DELAY )
-DALI_PROPERTY_REGISTRATION( Button, "next-auto-repeating-delay",    FLOAT,   NEXT_AUTO_REPEATING_DELAY    )
-DALI_PROPERTY_REGISTRATION( Button, "togglable",                    BOOLEAN, TOGGLABLE                    )
-DALI_PROPERTY_REGISTRATION( Button, "selected",                     BOOLEAN, SELECTED                     )
-DALI_PROPERTY_REGISTRATION( Button, "normal-state-actor",           MAP,     NORMAL_STATE_ACTOR           )
-DALI_PROPERTY_REGISTRATION( Button, "selected-state-actor",         MAP,     SELECTED_STATE_ACTOR         )
-DALI_PROPERTY_REGISTRATION( Button, "disabled-state-actor",         MAP,     DISABLED_STATE_ACTOR         )
-DALI_PROPERTY_REGISTRATION( Button, "label-actor",                  MAP,     LABEL_ACTOR                  )
-
-DALI_SIGNAL_REGISTRATION(   Button, "pressed",                               SIGNAL_PRESSED               )
-DALI_SIGNAL_REGISTRATION(   Button, "released",                              SIGNAL_RELEASED              )
-DALI_SIGNAL_REGISTRATION(   Button, "clicked",                               SIGNAL_CLICKED               )
-DALI_SIGNAL_REGISTRATION(   Button, "state-changed",                         SIGNAL_STATE_CHANGED         )
-
-DALI_ACTION_REGISTRATION(   Button, "button-click",                          ACTION_BUTTON_CLICK          )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled",                     BOOLEAN, DISABLED                     )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "autoRepeating",                BOOLEAN, AUTO_REPEATING               )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initialAutoRepeatingDelay",    FLOAT,   INITIAL_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "nextAutoRepeatingDelay",       FLOAT,   NEXT_AUTO_REPEATING_DELAY    )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable",                    BOOLEAN, TOGGLABLE                    )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected",                     BOOLEAN, SELECTED                     )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselectedStateImage",         STRING,  UNSELECTED_STATE_IMAGE       )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selectedStateImage",           STRING,  SELECTED_STATE_IMAGE         )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabledStateImage",           STRING,  DISABLED_STATE_IMAGE         )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "unselectedColor",              VECTOR4, UNSELECTED_COLOR             )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selectedColor",                VECTOR4, SELECTED_COLOR               )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label",                        MAP,     LABEL                        )
+
+// Deprecated properties:
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "labelText",                    STRING,  LABEL_TEXT                   )
+
+// Signals:
+DALI_SIGNAL_REGISTRATION(   Toolkit, Button, "pressed",                               SIGNAL_PRESSED               )
+DALI_SIGNAL_REGISTRATION(   Toolkit, Button, "released",                              SIGNAL_RELEASED              )
+DALI_SIGNAL_REGISTRATION(   Toolkit, Button, "clicked",                               SIGNAL_CLICKED               )
+DALI_SIGNAL_REGISTRATION(   Toolkit, Button, "stateChanged",                          SIGNAL_STATE_CHANGED         )
+
+// Actions:
+DALI_ACTION_REGISTRATION(   Toolkit, Button, "buttonClick",                           ACTION_BUTTON_CLICK          )
 
 DALI_TYPE_REGISTRATION_END()
 
@@ -76,6 +111,8 @@ const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
 Button::Button()
 : Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
   mAutoRepeatingTimer(),
+  mUnselectedColor( Color::WHITE ), // The natural colors of the specified images will be used by default.
+  mSelectedColor( Color::WHITE ),
   mDisabled( false ),
   mAutoRepeating( false ),
   mTogglableButton( false ),
@@ -84,26 +121,141 @@ Button::Button()
   mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
   mAnimationTime( 0.0f ),
   mClickActionPerforming( false ),
-  mState( ButtonUp )
+  mState( ButtonUp ),
+  mPaintState( UnselectedState )
 {
 }
 
 Button::~Button()
 {
-  if( mAutoRepeatingTimer )
-  {
-    mAutoRepeatingTimer.Reset();
-  }
 }
 
 void Button::SetDisabled( bool disabled )
 {
-  if( disabled != mDisabled )
+  if( disabled == mDisabled )
   {
-    mDisabled = disabled;
+    return;
+  }
+
+  StopTransitionAnimation();
+
+  mDisabled = disabled;
+
+  // Notifies the derived class the button has been disabled.
+  OnDisabled();
 
-    OnDisabled( mDisabled );
+  switch( mPaintState )
+  {
+    case UnselectedState:
+    {
+      //Layer Order
+      //(3) mDisabledContent (Inserted)
+      //(4) mUnselectedContent
+      //(2) mDisabledBackgroundContent (Inserted)
+      //(1) mBackgroundContent
+
+      AddButtonImage( mBackgroundContent );
+      TransitionButtonImage( mDisabledBackgroundContent );
+      AddButtonImage( mUnselectedContent );
+      TransitionButtonImage( mDisabledContent );
+
+      AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+      ReAddLabel();
+
+      TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+      TransitionOut( mUnselectedContent );
+      TransitionOut( mSelectedContent );
+      TransitionOut( mBackgroundContent );
+      TransitionOut( mSelectedBackgroundContent );
+      TransitionOut( mDisabledSelectedContent );
+
+      mPaintState = DisabledUnselectedState;
+      break;
+    }
+    case SelectedState:
+    {
+      //Layer Order
+      //(5) mDisabledSelectedContent (Inserted)
+      //(4) mSelectedContent
+      //(3) mDisabledBackgroundContent (Inserted)
+      //(2) mSelectedBackgroundContent
+      //(1) mBackgroundContent
+
+      AddButtonImage( mBackgroundContent );
+      AddButtonImage( mSelectedBackgroundContent );
+      TransitionButtonImage( mDisabledBackgroundContent );
+      AddButtonImage( mSelectedContent );
+      TransitionButtonImage( mDisabledSelectedContent );
+
+      AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+      ReAddLabel();
+
+      TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+      TransitionOut( mUnselectedContent );
+      TransitionOut( mSelectedContent );
+      TransitionOut( mBackgroundContent );
+      TransitionOut( mSelectedBackgroundContent );
+      TransitionOut( mDisabledContent );
+
+      mPaintState = DisabledSelectedState;
+      break;
+    }
+    case DisabledUnselectedState:
+    {
+      //Layer Order
+      //(3) mUnselectedContent (Inserted)
+      //(4) mDisabledContent
+      //(2) mBackgroundContent (Inserted)
+      //(1) mDisabledBackgroundContent
+
+      AddButtonImage( mDisabledBackgroundContent );
+      TransitionButtonImage( mBackgroundContent );
+      AddButtonImage( mDisabledContent );
+      TransitionButtonImage( mUnselectedContent );
+
+      AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+      ReAddLabel();
+
+      TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+      TransitionOut( mSelectedContent );
+      TransitionOut( mSelectedBackgroundContent );
+      TransitionOut( mDisabledContent );
+      TransitionOut( mDisabledSelectedContent );
+      TransitionOut( mDisabledBackgroundContent );
+
+      mPaintState = UnselectedState;
+      break;
+    }
+    case DisabledSelectedState:
+    {
+      //Layer Order
+      //(4) mSelectedContent (Inserted)
+      //(5) mDisabledSelectedContent
+      //(3) mSelectedBackgroundContent (Inserted)
+      //(2) mBackgroundContent (Inserted)
+      //(1) mDisabledBackgroundContent
+
+      AddButtonImage( mDisabledBackgroundContent );
+      TransitionButtonImage( mBackgroundContent );
+      TransitionButtonImage( mSelectedBackgroundContent );
+      AddButtonImage( mDisabledSelectedContent );
+      TransitionButtonImage( mSelectedContent );
+
+      AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+      ReAddLabel();
+
+      TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+      TransitionOut( mUnselectedContent );
+      TransitionOut( mDisabledContent );
+      TransitionOut( mDisabledSelectedContent );
+      TransitionOut( mDisabledBackgroundContent );
+
+      mPaintState = SelectedState;
+      break;
+    }
   }
+
+  StartTransitionAnimation();
 }
 
 bool Button::IsDisabled() const
@@ -123,11 +275,7 @@ void Button::SetAutoRepeating( bool autoRepeating )
     if( mSelected )
     {
       // Emit a signal is not wanted, only change the appearance.
-      OnSelected( false );
-
-      mSelected = false;
-
-      RelayoutRequest();
+      SetSelected( false, false );
     }
   }
 }
@@ -179,18 +327,91 @@ void Button::SetSelected( bool selected )
 {
   if( !mDisabled && mTogglableButton && ( selected != mSelected ) )
   {
-    // Notifies the derived class the button has been selected.
-    OnSelected( selected );
+    SetSelected( selected, true );
+  }
+}
 
-    mSelected = selected;
+void Button::SetSelected( bool selected, bool emitSignal )
+{
+  StopTransitionAnimation();
 
+  mSelected = selected;
+
+  // Notifies the derived class the button has been selected.
+  OnSelected();
+
+  switch( mPaintState )
+  {
+    case UnselectedState:
+    {
+      //Layer Order
+      //(3) mSelectedContent (Inserted)
+      //(4) mUnselectedContent
+      //(2) mSelectedBackgroundContent (Inserted)
+      //(1) mBackgroundContent
+
+      AddButtonImage( mBackgroundContent );
+      TransitionButtonImage( mSelectedBackgroundContent );
+      AddButtonImage( mUnselectedContent );
+      TransitionButtonImage( mSelectedContent );
+
+      AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+      TransitionButtonImage( mDecoration[ SELECTED_DECORATION ] );
+      ReAddLabel();
+
+      TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+      TransitionOut( mUnselectedContent );
+      TransitionOut( mDisabledContent );
+      TransitionOut( mDisabledSelectedContent );
+      TransitionOut( mDisabledBackgroundContent );
+
+      mPaintState = SelectedState;
+      break;
+    }
+    case SelectedState:
+    {
+      //Layer Order
+      //(3) mUnselectedContent (Inserted)
+      //(2) mSelectedContent
+      //(1) mBackgroundContent
+
+      AddButtonImage( mBackgroundContent );
+      AddButtonImage( mSelectedContent );
+      TransitionButtonImage( mUnselectedContent );
+
+      AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+      TransitionButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+      ReAddLabel();
+
+      TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+      TransitionOut( mSelectedContent );
+      TransitionOut( mSelectedBackgroundContent );
+      TransitionOut( mDisabledContent );
+      TransitionOut( mDisabledSelectedContent );
+      TransitionOut( mDisabledBackgroundContent );
+
+      mPaintState = UnselectedState;
+      break;
+    }
+    case DisabledUnselectedState:
+    case DisabledSelectedState:
+    {
+      DALI_ASSERT_DEBUG( 0 && "Shouldn't be able to change paint state if the button is disabled." );
+      break;
+    }
+  }
+
+  StartTransitionAnimation();
+
+  if( emitSignal )
+  {
     Toolkit::Button handle( GetOwner() );
 
     // Emit signal.
     mStateChangedSignal.Emit( handle );
-
-    RelayoutRequest();
   }
+
+  RelayoutRequest();
 }
 
 bool Button::IsSelected() const
@@ -208,50 +429,206 @@ float Button::GetAnimationTime() const
   return mAnimationTime;
 }
 
-void Button::SetLabel( const std::string& label )
+void Button::SetLabelText( const std::string& label )
 {
+  Property::Map labelProperty;
+  labelProperty.Insert( "text", label );
+  ModifyLabel( labelProperty );
 }
 
-void Button::SetLabel( Actor label )
+std::string Button::GetLabelText() const
 {
-  if( mLabel != label )
+  Toolkit::TextLabel label = Dali::Toolkit::TextLabel::DownCast( mLabel );
+  if( label )
   {
-    if( mLabel && mLabel.GetParent() )
+    return label.GetProperty<std::string>( Dali::Toolkit::TextLabel::Property::TEXT );
+  }
+  return std::string();
+}
+
+void Button::ModifyLabel( const Property::Map& properties )
+{
+  // If we don't have a label yet, create one.
+  if( !mLabel )
+  {
+    // If we don't have a label, create one and set it up.
+    // Note: The label text is set from the passed in property map after creation.
+    mLabel = Toolkit::TextLabel::New();
+    mLabel.SetPosition( 0.0f, 0.0f );
+    // label should be the top of the button
+    Self().Add( mLabel );
+  }
+
+  // Set any properties specified for the label by iterating through all property key-value pairs.
+  for( unsigned int i = 0, mapCount = properties.Count(); i < mapCount; ++i )
+  {
+    const StringValuePair& propertyPair( properties.GetPair( i ) );
+
+    // Convert the property string to a property index.
+    Property::Index setPropertyIndex = mLabel.GetPropertyIndex( propertyPair.first );
+    if( setPropertyIndex != Property::INVALID_INDEX )
     {
-      mLabel.GetParent().Remove( mLabel );
+      // If the conversion worked, we have a valid property index,
+      // Set the property to the new value.
+      mLabel.SetProperty( setPropertyIndex, propertyPair.second );
     }
+  }
 
-    mLabel = label;
+  // Notify derived button classes of the change.
+  OnLabelSet( false );
 
-    OnLabelSet();
+  RelayoutRequest();
+}
 
-    RelayoutRequest();
+Actor& Button::GetLabelActor()
+{
+  return mLabel;
+}
+
+void Button::SetDecoration( DecorationState state, Actor actor )
+{
+  if( mDecoration[ state ] && mDecoration[ state ].GetParent() )
+  {
+    mDecoration[ state ].Unparent();
   }
+
+  mDecoration[ state ] = actor;
+  mDecoration[ state ].SetColorMode( USE_OWN_COLOR );
+
+  ResetImageLayers();
+  RelayoutRequest();
 }
 
-Actor Button::GetLabel() const
+Actor& Button::GetDecoration( DecorationState state )
 {
-  return mLabel;
+  return mDecoration[ state ];
 }
 
-Actor& Button::GetLabel()
+void Button::SetupContent( Actor& actorToModify, Actor newActor )
 {
-  return mLabel;
+  if( newActor )
+  {
+    StopTransitionAnimation();
+
+    if( actorToModify && actorToModify.GetParent() )
+    {
+      actorToModify.Unparent();
+    }
+
+    actorToModify = newActor;
+
+    if( actorToModify )
+    {
+      actorToModify.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+      actorToModify.SetParentOrigin( ParentOrigin::TOP_LEFT );
+      actorToModify.SetPosition( 0.f, 0.f );
+    }
+
+    ResetImageLayers();
+  }
 }
 
-Actor Button::GetButtonImage() const
+void Button::SetUnselectedColor( const Vector4& color )
 {
-  return mButtonContent;
+  mUnselectedColor = color;
+
+  if( mUnselectedContent && !GetUnselectedImageFilename().empty() )
+  {
+    // If there is existing unselected content, change the color on it directly.
+    mUnselectedContent.SetColor( mUnselectedColor );
+  }
+  else
+  {
+    // If there is no existing content, create a new actor to use for flat color.
+    SetupContent( mUnselectedContent, CreateSolidColorActor( mUnselectedColor ) );
+    mUnselectedContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+  }
 }
 
-Actor& Button::GetButtonImage()
+const Vector4 Button::GetUnselectedColor() const
 {
-  return mButtonContent;
+  return mUnselectedColor;
 }
 
-Actor Button::GetSelectedImage() const
+void Button::SetSelectedColor( const Vector4& color )
 {
-  return mSelectedContent;
+  mSelectedColor = color;
+
+  if( mSelectedContent && !GetSelectedImageFilename().empty() )
+  {
+    // If there is existing unselected content, change the color on it directly.
+    mSelectedContent.SetColor( mSelectedColor );
+  }
+  else
+  {
+    // If there is no existing content, create a new actor to use for flat color.
+    SetupContent( mSelectedContent, CreateSolidColorActor( mSelectedColor ) );
+    mSelectedContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+  }
+}
+
+const Vector4 Button::GetSelectedColor() const
+{
+  return mSelectedColor;
+}
+
+void Button::SetUnselectedImage( const std::string& filename )
+{
+  ImageActor newContent;
+  if( !filename.empty() )
+  {
+    Image resourceimage = Dali::ResourceImage::New( filename );
+    if( resourceimage )
+    {
+      newContent = ImageActor::New( resourceimage );
+    }
+  }
+  else
+  {
+    newContent = ImageActor::New();
+  }
+
+  if( newContent )
+  {
+    SetupContent( mUnselectedContent, newContent );
+
+    mUnselectedContent.SetColor( mUnselectedColor );
+
+    OnUnselectedImageSet();
+    RelayoutRequest();
+  }
+}
+
+Actor& Button::GetUnselectedImage()
+{
+  return mUnselectedContent;
+}
+
+void Button::SetSelectedImage( const std::string& filename )
+{
+  ImageActor newContent;
+  if( !filename.empty() )
+  {
+    Image resourceimage = Dali::ResourceImage::New( filename );
+    if( resourceimage )
+    {
+      newContent = ImageActor::New( resourceimage );
+    }
+  }
+  else
+  {
+    newContent = ImageActor::New();
+  }
+
+  if( newContent )
+  {
+    SetupContent( mSelectedContent, newContent );
+
+    mSelectedContent.SetColor( mSelectedColor );
+
+    OnSelectedImageSet();
+    RelayoutRequest();
+  }
 }
 
 Actor& Button::GetSelectedImage()
@@ -259,9 +636,16 @@ Actor& Button::GetSelectedImage()
   return mSelectedContent;
 }
 
-Actor Button::GetBackgroundImage() const
+void Button::SetBackgroundImage( const std::string& filename )
 {
-  return mBackgroundContent;
+  Image resourceimage = Dali::ResourceImage::New( filename );
+  if( resourceimage )
+  {
+    SetupContent( mBackgroundContent, ImageActor::New( resourceimage ) );
+
+    OnBackgroundImageSet();
+    RelayoutRequest();
+  }
 }
 
 Actor& Button::GetBackgroundImage()
@@ -269,9 +653,33 @@ Actor& Button::GetBackgroundImage()
   return mBackgroundContent;
 }
 
-Actor Button::GetDisabledImage() const
+void Button::SetSelectedBackgroundImage( const std::string& filename )
 {
-  return mDisabledContent;
+  Image resourceimage = Dali::ResourceImage::New( filename );
+  if( resourceimage )
+  {
+    SetupContent( mSelectedBackgroundContent, ImageActor::New( resourceimage ) );
+
+    OnSelectedBackgroundImageSet();
+    RelayoutRequest();
+  }
+}
+
+Actor& Button::GetSelectedBackgroundImage()
+{
+  return mSelectedBackgroundContent;
+}
+
+void Button::SetDisabledImage( const std::string& filename )
+{
+  Image resourceimage = Dali::ResourceImage::New( filename );
+  if( resourceimage )
+  {
+    SetupContent( mDisabledContent, ImageActor::New( resourceimage ) );
+
+    OnDisabledImageSet();
+    RelayoutRequest();
+  }
 }
 
 Actor& Button::GetDisabledImage()
@@ -279,9 +687,16 @@ Actor& Button::GetDisabledImage()
   return mDisabledContent;
 }
 
-Actor Button::GetDisabledSelectedImage() const
+void Button::SetDisabledSelectedImage( const std::string& filename )
 {
-  return mDisabledSelectedContent;
+  Image resourceimage = Dali::ResourceImage::New( filename );
+  if( resourceimage )
+  {
+    SetupContent( mDisabledSelectedContent, ImageActor::New( resourceimage ) );
+
+    OnDisabledSelectedImageSet();
+    RelayoutRequest();
+  }
 }
 
 Actor& Button::GetDisabledSelectedImage()
@@ -289,9 +704,16 @@ Actor& Button::GetDisabledSelectedImage()
   return mDisabledSelectedContent;
 }
 
-Actor Button::GetDisabledBackgroundImage() const
+void Button::SetDisabledBackgroundImage( const std::string& filename )
 {
-  return mDisabledBackgroundContent;
+  Image resourceimage = Dali::ResourceImage::New( filename );
+  if( resourceimage )
+  {
+    SetupContent( mDisabledBackgroundContent, ImageActor::New( resourceimage ) );
+
+    OnDisabledBackgroundImageSet();
+    RelayoutRequest();
+  }
 }
 
 Actor& Button::GetDisabledBackgroundImage()
@@ -299,7 +721,98 @@ Actor& Button::GetDisabledBackgroundImage()
   return mDisabledBackgroundContent;
 }
 
-bool Button::DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes )
+std::string Button::GetUnselectedImageFilename() const
+{
+  if( mUnselectedContent )
+  {
+    ResourceImage image = ResourceImage::DownCast( mUnselectedContent );
+    if( image )
+    {
+      return image.GetUrl();
+    }
+  }
+  return std::string();
+}
+
+std::string Button::GetSelectedImageFilename() const
+{
+  if( mSelectedContent )
+  {
+    ResourceImage image = ResourceImage::DownCast( mSelectedContent );
+    if( image )
+    {
+      return image.GetUrl();
+    }
+  }
+  return std::string();
+}
+
+std::string Button::GetBackgroundImageFilename() const
+{
+  if( mBackgroundContent )
+  {
+    ResourceImage image = ResourceImage::DownCast( mBackgroundContent );
+    if( image )
+    {
+      return image.GetUrl();
+    }
+  }
+  return std::string();
+}
+
+std::string Button::GetSelectedBackgroundImageFilename() const
+{
+  if( mSelectedBackgroundContent )
+  {
+    ResourceImage image = ResourceImage::DownCast( mSelectedBackgroundContent );
+    if( image )
+    {
+      return image.GetUrl();
+    }
+  }
+  return std::string();
+}
+
+std::string Button::GetDisabledImageFilename() const
+{
+  if( mDisabledContent )
+  {
+    ResourceImage image = ResourceImage::DownCast( mDisabledContent );
+    if( image )
+    {
+      return image.GetUrl();
+    }
+  }
+  return std::string();
+}
+
+std::string Button::GetDisabledSelectedImageFilename() const
+{
+  if( mDisabledSelectedContent )
+  {
+    ResourceImage image = ResourceImage::DownCast( mDisabledSelectedContent );
+    if( image )
+    {
+      return image.GetUrl();
+    }
+  }
+  return std::string();
+}
+
+std::string Button::GetDisabledBackgroundImageFilename() const
+{
+  if( mDisabledBackgroundContent )
+  {
+    ResourceImage image = ResourceImage::DownCast( mDisabledBackgroundContent );
+    if( image )
+    {
+      return image.GetUrl();
+    }
+  }
+  return std::string();
+}
+
+bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
 {
   bool ret = false;
 
@@ -311,14 +824,13 @@ bool Button::DoAction( BaseObject* object, const std::string& actionName, const
 
   if( 0 == strcmp( actionName.c_str(), ACTION_BUTTON_CLICK ) )
   {
-    GetImplementation( button ).DoClickAction( attributes );
-    ret = true;
+    ret = GetImplementation( button ).DoClickAction( attributes );
   }
 
   return ret;
 }
 
-void Button::DoClickAction( const PropertyValueContainer& attributes )
+bool Button::DoClickAction( const Property::Map& attributes )
 {
   // Prevents the button signals from doing a recursive loop by sending an action
   // and re-emitting the signals.
@@ -329,7 +841,11 @@ void Button::DoClickAction( const PropertyValueContainer& attributes )
     mState = ButtonDown;
     OnButtonUp();
     mClickActionPerforming = false;
+
+    return true;
   }
+
+  return false;
 }
 
 void Button::OnButtonStageDisconnection()
@@ -338,10 +854,7 @@ void Button::OnButtonStageDisconnection()
   {
     if( !mTogglableButton )
     {
-      Toolkit::Button handle( GetOwner() );
-
-      // Notifies the derived class the button has been released.
-      OnReleased();
+      Released();
 
       if( mAutoRepeating )
       {
@@ -355,19 +868,17 @@ void Button::OnButtonDown()
 {
   if( !mTogglableButton )
   {
-    Toolkit::Button handle( GetOwner() );
-
-    // Notifies the derived class the button has been pressed.
-    OnPressed();
+    Pressed();
 
     if( mAutoRepeating )
     {
       SetUpTimer( mInitialAutoRepeatingDelay );
     }
-
-    //Emit signal.
-    mPressedSignal.Emit( handle );
   }
+
+  // The pressed signal should be emitted regardless of toggle mode.
+  Toolkit::Button handle( GetOwner() );
+  mPressedSignal.Emit( handle );
 }
 
 void Button::OnButtonUp()
@@ -380,21 +891,18 @@ void Button::OnButtonUp()
     }
     else
     {
-      // Notifies the derived class the button has been clicked.
-      OnReleased();
-      OnClicked();
+      Released();
 
       if( mAutoRepeating )
       {
         mAutoRepeatingTimer.Reset();
       }
-
-      Toolkit::Button handle( GetOwner() );
-
-      //Emit signal.
-      mReleasedSignal.Emit( handle );
-      mClickedSignal.Emit( handle );
     }
+
+    // The clicked and released signals should be emitted regardless of toggle mode.
+    Toolkit::Button handle( GetOwner() );
+    mReleasedSignal.Emit( handle );
+    mClickedSignal.Emit( handle );
   }
 }
 
@@ -404,19 +912,17 @@ void Button::OnTouchPointLeave()
   {
     if( !mTogglableButton )
     {
-      Toolkit::Button handle( GetOwner() );
-
-      // Notifies the derived class the button has been released.
-      OnReleased();
+      Released();
 
       if( mAutoRepeating )
       {
         mAutoRepeatingTimer.Reset();
       }
-
-      //Emit signal.
-      mReleasedSignal.Emit( handle );
     }
+
+    // The released signal should be emitted regardless of toggle mode.
+    Toolkit::Button handle( GetOwner() );
+    mReleasedSignal.Emit( handle );
   }
 }
 
@@ -554,11 +1060,24 @@ void Button::OnInitialize()
   self.SetKeyboardFocusable( true );
 }
 
-void Button::OnActivated()
+bool Button::OnAccessibilityActivated()
 {
-  // When the button is activated, it performs the click action
-  PropertyValueContainer attributes;
-  DoClickAction( attributes );
+  return OnKeyboardEnter();
+}
+
+bool Button::OnKeyboardEnter()
+{
+  // When the enter key is pressed, or button is activated, the click action is performed.
+  Property::Map attributes;
+  bool ret = DoClickAction( attributes );
+
+  return ret;
+}
+
+void Button::OnControlStageDisconnection()
+{
+  OnButtonStageDisconnection(); // Notification for derived classes.
+  mState = ButtonUp;
 }
 
 void Button::OnTap(Actor actor, const TapGesture& tap)
@@ -581,10 +1100,9 @@ bool Button::AutoRepeatingSlot()
     // Restart the autorepeat timer.
     SetUpTimer( mNextAutoRepeatingDelay );
 
-    Toolkit::Button handle( GetOwner() );
+    Pressed();
 
-    // Notifies the derived class the button has been pressed.
-    OnPressed();
+    Toolkit::Button handle( GetOwner() );
 
     //Emit signal.
     consumed = mReleasedSignal.Emit( handle );
@@ -595,10 +1113,75 @@ bool Button::AutoRepeatingSlot()
   return consumed;
 }
 
-void Button::OnControlStageDisconnection()
+void Button::Pressed()
 {
-  OnButtonStageDisconnection(); // Notification for derived classes.
-  mState = ButtonUp;
+  if( mPaintState == UnselectedState )
+  {
+    StopTransitionAnimation();
+
+    // Notifies the derived class the button has been pressed.
+    OnPressed();
+
+    //Layer Order
+    //(4) mSelectedContent (Inserted)
+    //(3) mUnselectedContent
+    //(2) mSelectedBackgroundContent (Inserted)
+    //(1) mBackgroundContent
+
+    AddButtonImage( mBackgroundContent );
+    TransitionButtonImage( mSelectedBackgroundContent );
+    AddButtonImage( mUnselectedContent );
+    TransitionButtonImage( mSelectedContent );
+
+    AddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+    TransitionButtonImage( mDecoration[ SELECTED_DECORATION ] );
+    ReAddLabel();
+
+    TransitionOut( mDecoration[ UNSELECTED_DECORATION ] );
+    TransitionOut( mUnselectedContent );
+    TransitionOut( mDisabledContent );
+    TransitionOut( mDisabledSelectedContent );
+    TransitionOut( mDisabledBackgroundContent );
+
+    mPaintState = SelectedState;
+
+    StartTransitionAnimation();
+  }
+}
+
+void Button::Released()
+{
+  if( mPaintState == SelectedState )
+  {
+    StopTransitionAnimation();
+
+    // Notifies the derived class the button has been released.
+    OnReleased();
+
+    //Layer Order
+    //(3) mUnselectedContent (Inserted)
+    //(2) mSelectedContent
+    //(1) mBackgroundContent
+
+    AddButtonImage( mBackgroundContent );
+    AddButtonImage( mSelectedContent );
+    TransitionButtonImage( mUnselectedContent );
+
+    AddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+    TransitionButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+    ReAddLabel();
+
+    TransitionOut( mDecoration[ SELECTED_DECORATION ] );
+    TransitionOut( mSelectedContent );
+    TransitionOut( mSelectedBackgroundContent );
+    TransitionOut( mDisabledContent );
+    TransitionOut( mDisabledSelectedContent );
+    TransitionOut( mDisabledBackgroundContent );
+
+    mPaintState = UnselectedState;
+
+    StartTransitionAnimation();
+  }
 }
 
 Button::ButtonState Button::GetState()
@@ -606,6 +1189,225 @@ Button::ButtonState Button::GetState()
   return mState;
 }
 
+Button::PaintState Button::GetPaintState()
+{
+  return mPaintState;
+}
+
+void Button::PrepareAddButtonImage( Actor& actor )
+{
+  if( actor )
+  {
+    actor.Unparent();
+    Self().Add( actor );
+    PrepareForTranstionOut( actor );
+  }
+}
+
+void Button::TransitionButtonImage( Actor& actor )
+{
+  if( actor )
+  {
+    if( !actor.GetParent() )
+    {
+      Self().Add( actor );
+    }
+
+    OnTransitionIn( actor );
+  }
+}
+
+void Button::AddButtonImage( Actor& actor )
+{
+  if( actor )
+  {
+    actor.Unparent();
+    Self().Add( actor );
+  }
+}
+
+void Button::ReAddLabel()
+{
+  if( mLabel )
+  {
+    mLabel.Unparent();
+    Self().Add( mLabel );
+  }
+}
+
+void Button::RemoveButtonImage( Actor& actor )
+{
+  if( actor )
+  {
+    if( actor.GetParent() )
+    {
+      Self().Remove( actor );
+    }
+    PrepareForTranstionIn( actor );
+  }
+}
+
+unsigned int Button::FindChildIndex( Actor& actor )
+{
+  Actor self = Self();
+  unsigned int childrenNum = self.GetChildCount();
+
+  for( unsigned int i = 0; i < childrenNum; i++ )
+  {
+    Actor child = self.GetChildAt( i );
+    if( child == actor )
+    {
+      return i;
+    }
+  }
+
+  return childrenNum;
+}
+
+void Button::TransitionOut( Actor actor )
+{
+  OnTransitionOut( actor );
+}
+
+void Button::ResetImageLayers()
+{
+  // Ensure that all layers are in the correct order and state according to the paint state
+
+  switch( mPaintState )
+  {
+    case UnselectedState:
+    {
+      //Layer Order
+      //(2) mUnselectedContent
+      //(1) mBackgroundContent
+
+      RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] );
+      RemoveButtonImage( mSelectedContent );
+      RemoveButtonImage( mSelectedBackgroundContent );
+      RemoveButtonImage( mDisabledContent );
+      RemoveButtonImage( mDisabledSelectedContent );
+      RemoveButtonImage( mDisabledBackgroundContent );
+
+      PrepareAddButtonImage( mBackgroundContent );
+      PrepareAddButtonImage( mUnselectedContent );
+
+      PrepareAddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+      ReAddLabel();
+      break;
+    }
+    case SelectedState:
+    {
+      //Layer Order
+      //(3) mSelectedContent
+      //(2) mSelectedBackgroundContent
+      //(1) mBackgroundContent
+
+      RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+      RemoveButtonImage( mUnselectedContent );
+      RemoveButtonImage( mDisabledContent );
+      RemoveButtonImage( mDisabledSelectedContent );
+      RemoveButtonImage( mDisabledBackgroundContent );
+
+      PrepareAddButtonImage( mBackgroundContent );
+      PrepareAddButtonImage( mSelectedBackgroundContent );
+      PrepareAddButtonImage( mSelectedContent );
+
+      PrepareAddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+      ReAddLabel();
+      break;
+    }
+    case DisabledUnselectedState:
+    {
+      //Layer Order
+      //(2) mDisabledContent
+      //(1) mDisabledBackgroundContent
+
+      RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+      RemoveButtonImage( mUnselectedContent );
+      RemoveButtonImage( mBackgroundContent );
+      RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] );
+      RemoveButtonImage( mSelectedContent );
+      RemoveButtonImage( mDisabledSelectedContent );
+      RemoveButtonImage( mSelectedBackgroundContent );
+
+      PrepareAddButtonImage( mDisabledBackgroundContent ? mDisabledBackgroundContent : mBackgroundContent );
+      PrepareAddButtonImage( mDisabledContent ? mDisabledContent : mUnselectedContent );
+
+      PrepareAddButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+      ReAddLabel();
+      break;
+    }
+    case DisabledSelectedState:
+    {
+      //Layer Order
+      // (2) mDisabledSelectedContent
+      // (1) mDisabledBackgroundContent
+
+      RemoveButtonImage( mDecoration[ UNSELECTED_DECORATION ] );
+      RemoveButtonImage( mUnselectedContent );
+      RemoveButtonImage( mDecoration[ SELECTED_DECORATION ] );
+      RemoveButtonImage( mSelectedContent );
+      RemoveButtonImage( mBackgroundContent );
+      RemoveButtonImage( mSelectedBackgroundContent );
+      RemoveButtonImage( mDisabledContent );
+
+      if( mDisabledBackgroundContent )
+      {
+        PrepareAddButtonImage( mDisabledBackgroundContent );
+      }
+      else
+      {
+        PrepareAddButtonImage( mBackgroundContent );
+        PrepareAddButtonImage( mSelectedBackgroundContent );
+      }
+
+      PrepareAddButtonImage( mDisabledSelectedContent ? mDisabledSelectedContent : mSelectedContent );
+
+      PrepareAddButtonImage( mDecoration[ SELECTED_DECORATION ] );
+      ReAddLabel();
+      break;
+    }
+  }
+}
+
+void Button::StartTransitionAnimation()
+{
+  if( mTransitionAnimation )
+  {
+    mTransitionAnimation.Play();
+  }
+  else
+  {
+    ResetImageLayers();
+  }
+}
+
+void Button::StopTransitionAnimation()
+{
+  if( mTransitionAnimation )
+  {
+    mTransitionAnimation.Clear();
+    mTransitionAnimation.Reset();
+  }
+}
+
+Dali::Animation Button::GetTransitionAnimation()
+{
+  if( !mTransitionAnimation )
+  {
+    mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
+    mTransitionAnimation.FinishedSignal().Connect( this, &Button::TransitionAnimationFinished );
+  }
+
+  return mTransitionAnimation;
+}
+
+void Button::TransitionAnimationFinished( Dali::Animation& source )
+{
+  StopTransitionAnimation();
+  ResetImageLayers();
+}
+
 void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
 {
   Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
@@ -616,7 +1418,7 @@ void Button::SetProperty( BaseObject* object, Property::Index index, const Prope
     {
       case Toolkit::Button::Property::DISABLED:
       {
-        GetImplementation( button ).SetDisabled( value.Get<bool>() );
+        GetImplementation( button ).SetDisabled( value.Get< bool >() );
         break;
       }
 
@@ -650,29 +1452,52 @@ void Button::SetProperty( BaseObject* object, Property::Index index, const Prope
         break;
       }
 
-      case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
+      case Toolkit::Button::Property::UNSELECTED_STATE_IMAGE:
       {
-        GetImplementation( button ).SetButtonImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+        GetImplementation( button ).SetUnselectedImage( value.Get< std::string >() );
         break;
       }
 
-      case Toolkit::Button::Property::SELECTED_STATE_ACTOR:
+      case Toolkit::Button::Property::SELECTED_STATE_IMAGE:
       {
-        GetImplementation( button ).SetSelectedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+        GetImplementation( button ).SetSelectedImage( value.Get< std::string >() );
         break;
       }
 
-      case Toolkit::Button::Property::DISABLED_STATE_ACTOR:
+      case Toolkit::Button::Property::DISABLED_STATE_IMAGE:
       {
-        GetImplementation( button ).SetDisabledImage( Scripting::NewActor( value.Get< Property::Map >() ) );
+        GetImplementation( button ).SetDisabledImage( value.Get< std::string >() );
         break;
       }
 
-      case Toolkit::Button::Property::LABEL_ACTOR:
+      case Toolkit::Button::Property::UNSELECTED_COLOR:
       {
-        GetImplementation( button ).SetLabel( Scripting::NewActor( value.Get< Property::Map >() ) );
+        GetImplementation( button ).SetUnselectedColor( value.Get< Vector4 >() );
         break;
       }
+
+      case Toolkit::Button::Property::SELECTED_COLOR:
+      {
+        GetImplementation( button ).SetSelectedColor( value.Get< Vector4 >() );
+        break;
+      }
+
+      case Toolkit::Button::Property::LABEL_TEXT:
+      {
+        GetImplementation( button ).SetLabelText( value.Get< std::string >() );
+        break;
+      }
+
+      case Toolkit::Button::Property::LABEL:
+      {
+        // Get a Property::Map from the property if possible.
+        Property::Map setPropertyMap;
+        if( value.Get( setPropertyMap ) )
+        {
+          GetImplementation( button ).ModifyLabel( setPropertyMap );
+        }
+      }
+      break;
     }
   }
 }
@@ -723,35 +1548,46 @@ Property::Value Button::GetProperty( BaseObject* object, Property::Index propert
         break;
       }
 
-      case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
+      case Toolkit::Button::Property::UNSELECTED_STATE_IMAGE:
+      {
+        value = GetImplementation( button ).GetUnselectedImageFilename();
+        break;
+      }
+
+      case Toolkit::Button::Property::SELECTED_STATE_IMAGE:
+      {
+        value = GetImplementation( button ).GetSelectedImageFilename();
+        break;
+      }
+
+      case Toolkit::Button::Property::DISABLED_STATE_IMAGE:
+      {
+        value = GetImplementation( button ).GetDisabledImageFilename();
+        break;
+      }
+
+      case Toolkit::Button::Property::UNSELECTED_COLOR:
       {
-        Property::Map map;
-        Scripting::CreatePropertyMap( GetImplementation( button ).mButtonContent, map );
-        value = map;
+        value = GetImplementation( button ).GetUnselectedColor();
         break;
       }
 
-      case Toolkit::Button::Property::SELECTED_STATE_ACTOR:
+      case Toolkit::Button::Property::SELECTED_COLOR:
       {
-        Property::Map map;
-        Scripting::CreatePropertyMap( GetImplementation( button ).mSelectedContent, map );
-        value = map;
+        value = GetImplementation( button ).GetSelectedColor();
         break;
       }
 
-      case Toolkit::Button::Property::DISABLED_STATE_ACTOR:
+      case Toolkit::Button::Property::LABEL_TEXT:
       {
-        Property::Map map;
-        Scripting::CreatePropertyMap( GetImplementation( button ).mDisabledContent, map );
-        value = map;
+        value = GetImplementation( button ).GetLabelText();
         break;
       }
 
-      case Toolkit::Button::Property::LABEL_ACTOR:
+      case Toolkit::Button::Property::LABEL:
       {
-        Property::Map map;
-        Scripting::CreatePropertyMap( GetImplementation( button ).mLabel, map );
-        value = map;
+        Property::Map emptyMap;
+        value = emptyMap;
         break;
       }
     }
@@ -760,6 +1596,132 @@ Property::Value Button::GetProperty( BaseObject* object, Property::Index propert
   return value;
 }
 
+// Deprecated API
+
+void Button::SetLabel( Actor label )
+{
+  if( mLabel != label )
+  {
+    if( mLabel && mLabel.GetParent() )
+    {
+      mLabel.GetParent().Remove( mLabel );
+    }
+
+    mLabel = label;
+    mLabel.SetPosition( 0.0f, 0.0f );
+
+    // label should be the top of the button
+    Self().Add( mLabel );
+
+    ResetImageLayers();
+    OnLabelSet( true );
+
+    RelayoutRequest();
+  }
+}
+
+void Button::SetButtonImage( Actor image )
+{
+  if( image )
+  {
+    StopTransitionAnimation();
+
+    SetupContent( mUnselectedContent, image );
+
+    OnUnselectedImageSet();
+    RelayoutRequest();
+  }
+}
+
+void Button::SetSelectedImage( Actor image )
+{
+  if( image )
+  {
+    StopTransitionAnimation();
+
+    SetupContent( mSelectedContent, image );
+
+    OnSelectedImageSet();
+    RelayoutRequest();
+  }
+}
+
+void Button::SetBackgroundImage( Actor image )
+{
+  if( image )
+  {
+    StopTransitionAnimation();
+
+    SetupContent( mBackgroundContent, image );
+
+    OnBackgroundImageSet();
+    RelayoutRequest();
+  }
+}
+
+void Button::SetSelectedBackgroundImage( Actor image )
+{
+  if( image )
+  {
+    StopTransitionAnimation();
+
+    SetupContent( mSelectedBackgroundContent, image );
+
+    OnSelectedBackgroundImageSet();
+    RelayoutRequest();
+  }
+}
+
+void Button::SetDisabledImage( Actor image )
+{
+  if( image )
+  {
+    StopTransitionAnimation();
+
+    SetupContent( mDisabledContent, image );
+
+    OnDisabledImageSet();
+    RelayoutRequest();
+  }
+}
+
+void Button::SetDisabledSelectedImage( Actor image )
+{
+  if( image )
+  {
+    StopTransitionAnimation();
+
+    SetupContent( mDisabledSelectedContent, image );
+
+    OnDisabledSelectedImageSet();
+    RelayoutRequest();
+  }
+}
+
+void Button::SetDisabledBackgroundImage( Actor image )
+{
+  if( image )
+  {
+    StopTransitionAnimation();
+
+    SetupContent( mDisabledBackgroundContent, image );
+
+    OnDisabledBackgroundImageSet();
+    RelayoutRequest();
+  }
+}
+
+Actor Button::GetButtonImage() const
+{
+  return mUnselectedContent;
+}
+
+Actor Button::GetSelectedImage() const
+{
+  return mSelectedContent;
+}
+
+
 } // namespace Internal
 
 } // namespace Toolkit