#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/devel-api/align-enums.h>
+#include <dali-toolkit/public-api/align-enumerations.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/internal/visuals/text/text-visual.h>
-#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/text-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#if defined(DEBUG_ENABLED)
Debug::Filter* gLogButtonFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_BUTTON_CONTROL");
const unsigned int ALIGNMENT_STRING_TABLE_COUNT = sizeof( ALIGNMENT_STRING_TABLE ) / sizeof( ALIGNMENT_STRING_TABLE[0] );
-const Property::Index GET_VISUAL_INDEX_FOR_STATE[][Button::STATE_COUNT] =
+const Property::Index VISUAL_INDEX_FOR_STATE[][Button::STATE_COUNT] =
{
{ Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, Toolkit::DevelButton::Property::UNSELECTED_VISUAL },
{ Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, Toolkit::DevelButton::Property::SELECTED_VISUAL },
return transitionTable[mButtonState][requestedState];
}
-void Button::PerformFunctionOnVisualsInState( void(Button::*functionPtr)( Property::Index visualIndex), State state )
-{
- DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::PerformFunctionOnVisualsInState BACKROUND visual(%d) for state (%d)\n",
- GET_VISUAL_INDEX_FOR_STATE[state][BACKGROUND], state );
- DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::PerformFunctionOnVisualsInState FOREGROUND visuals(%d) for state (%d)\n",
- GET_VISUAL_INDEX_FOR_STATE[state][FOREGROUND], state );
-
- (this->*functionPtr)( GET_VISUAL_INDEX_FOR_STATE[state][BACKGROUND] );
- (this->*functionPtr)( GET_VISUAL_INDEX_FOR_STATE[state][FOREGROUND] );
-
- RelayoutRequest();
-}
-
void Button::ChangeState( State requestedState )
{
DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::ChangeState ReuestedState(%d)\n", requestedState );
if ( Self().OnStage() )
{
OnStateChange( mButtonState ); // Notify derived buttons
- PerformFunctionOnVisualsInState( &Button::SelectRequiredVisual, mButtonState );
+ SelectRequiredVisual( VISUAL_INDEX_FOR_STATE[ mButtonState ][ BACKGROUND ] );
+ SelectRequiredVisual( VISUAL_INDEX_FOR_STATE[ mButtonState ][ FOREGROUND ] );
// If animation supported then visual removal should be performed after any transition animation has completed.
// If Required Visual is not loaded before current visual is removed then a flickering will be evident.
- PerformFunctionOnVisualsInState( &Button::OnButtonVisualRemoval, mPreviousButtonState ); // Derived button can override OnButtonVisualRemoval
+ // Derived button can override OnButtonVisualRemoval
+ OnButtonVisualRemoval( VISUAL_INDEX_FOR_STATE[ mPreviousButtonState ][ BACKGROUND ] );
+ OnButtonVisualRemoval( VISUAL_INDEX_FOR_STATE[ mPreviousButtonState ][ FOREGROUND ] );
+ RelayoutRequest();
}
Toolkit::Button handle( GetOwner() );
* 3) Register visual with control with false for enable flag. Button will later enable visual when needed ( Button::SelectRequiredVisual )
* 4) Unregister visual if empty map was provided. This is the method to remove a visual
*/
-
-void Button::CreateVisualsForComponent( Property::Index index, const Property::Value& value, const float visualDepth )
+void Button::CreateVisualsForComponent( Property::Index index, const Property::Value& value, const int visualDepth )
{
DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent index(%d)\n", index );
Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
{
DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "CreateVisualsForComponent RegisterVisual index(%d) enabled(%s)\n",
index, DevelControl::IsVisualEnabled( *this, index )?"true":"false" );
- buttonVisual.SetDepthIndex( visualDepth );
- DevelControl::RegisterVisual( *this, index, buttonVisual, DevelControl::IsVisualEnabled( *this, index ) );
+ // enable the visual if needed for current state
+ const bool enabled = ( ( index == VISUAL_INDEX_FOR_STATE[ mButtonState ][ BACKGROUND ] )||
+ ( index == VISUAL_INDEX_FOR_STATE[ mButtonState ][ FOREGROUND ] )||
+ ( index == Toolkit::Button::Property::LABEL ) );
+ DevelControl::RegisterVisual( *this, index, buttonVisual, enabled, visualDepth );
}
else
{
DevelControl::UnregisterVisual( *this, index );
DALI_LOG_INFO( gLogButtonFilter, Debug::General, "CreateVisualsForComponent Visual not created or empty map (clearing visual).(%d)\n", index);
}
- PerformFunctionOnVisualsInState( &Button::SelectRequiredVisual, mButtonState );
+ RelayoutRequest();
}
bool Button::GetPropertyMapForVisual( Property::Index visualIndex, Property::Map& retreivedMap ) const
bool Button::OnTouch( Actor actor, const TouchData& touch )
{
- // Only events are processed when the button is not disabled and the touch event has only
- // one touch point.
+ // Only events are processed when the button is not disabled
+ auto result( false );
- if( !IsDisabled() && ( 1 == touch.GetPointCount() ) )
+ if( !IsDisabled() )
{
- switch( touch.GetState( 0 ) )
+ if ( 1 == touch.GetPointCount() )
{
- case PointState::DOWN:
- {
- ButtonDown();
- break;
- }
- case PointState::UP:
+ switch( touch.GetState( 0 ) )
{
- ButtonUp();
- break;
- }
- case PointState::INTERRUPTED:
- {
- OnTouchPointInterrupted();
- break;
- }
- case PointState::LEAVE:
- {
- OnTouchPointLeave();
- break;
- }
- case PointState::MOTION:
- case PointState::STATIONARY: // FALLTHROUGH
- {
- // Nothing to do
- break;
+ case PointState::DOWN:
+ {
+ ButtonDown();
+ break;
+ }
+ case PointState::UP:
+ {
+ ButtonUp();
+ break;
+ }
+ case PointState::INTERRUPTED:
+ {
+ OnTouchPointInterrupted();
+ break;
+ }
+ case PointState::LEAVE:
+ {
+ OnTouchPointLeave();
+ break;
+ }
+ case PointState::MOTION:
+ case PointState::STATIONARY: // FALLTHROUGH
+ {
+ // Nothing to do
+ break;
+ }
}
}
- }
- else if( 1 < touch.GetPointCount() )
- {
- OnTouchPointLeave(); // Notification for derived classes.
+ else if( 1 < touch.GetPointCount() )
+ {
+ OnTouchPointLeave(); // Notification for derived classes.
- // Sets the button state to the default
- mButtonPressedState = UNPRESSED;
+ // Sets the button state to the default
+ mButtonPressedState = UNPRESSED;
+ }
+ result = true;
}
-
- return false;
+ return result;
}
bool Button::OnKeyboardEnter()
void Button::OnStageConnection( int depth )
{
DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::OnStageConnection ptr(%p) \n", this );
- PerformFunctionOnVisualsInState( &Button::OnButtonVisualRemoval, mPreviousButtonState );
+ OnButtonVisualRemoval( VISUAL_INDEX_FOR_STATE[ mPreviousButtonState ][ BACKGROUND ] );
+ OnButtonVisualRemoval( VISUAL_INDEX_FOR_STATE[ mPreviousButtonState ][ FOREGROUND ] );
SelectRequiredVisual( Toolkit::Button::Property::LABEL );
- PerformFunctionOnVisualsInState( &Button::SelectRequiredVisual, mButtonState );
+ SelectRequiredVisual( VISUAL_INDEX_FOR_STATE[ mButtonState ][ BACKGROUND ] );
+ SelectRequiredVisual( VISUAL_INDEX_FOR_STATE[ mButtonState ][ FOREGROUND ] );
Control::OnStageConnection( depth ); // Enabled visuals will be put on stage
+ RelayoutRequest();
}
Vector3 Button::GetNaturalSize()
for ( int state = Button::UNSELECTED_STATE; state < Button::STATE_COUNT; state++ )
{
- Toolkit::Visual::Base visual = DevelControl::GetVisual( *this, GET_VISUAL_INDEX_FOR_STATE[state][FOREGROUND] );
+ Toolkit::Visual::Base visual = DevelControl::GetVisual( *this, VISUAL_INDEX_FOR_STATE[state][FOREGROUND] );
Size visualSize;
if ( visual )
{
{
for ( int state = Button::UNSELECTED_STATE; state < Button::STATE_COUNT; state++ )
{
- Toolkit::Visual::Base visual = DevelControl::GetVisual( *this, GET_VISUAL_INDEX_FOR_STATE[state][BACKGROUND] );
+ Toolkit::Visual::Base visual = DevelControl::GetVisual( *this, VISUAL_INDEX_FOR_STATE[state][BACKGROUND] );
Size visualSize;
if ( visual )
{
{
DALI_LOG_INFO( gLogButtonFilter, Debug::General, "OnRelayout targetSize(%f,%f) ptr(%p) state[%d]\n", size.width, size.height, this, mButtonState );
- Toolkit::Visual::Base currentVisual = DevelControl::GetVisual( *this, GET_VISUAL_INDEX_FOR_STATE[mButtonState][FOREGROUND] );
-
- Toolkit::Visual::Base currentBackGroundVisual = DevelControl::GetVisual( *this, GET_VISUAL_INDEX_FOR_STATE[mButtonState][BACKGROUND] );
+ Toolkit::Visual::Base currentVisual = DevelControl::GetVisual( *this, VISUAL_INDEX_FOR_STATE[mButtonState][FOREGROUND] );
+ Toolkit::Visual::Base currentBackGroundVisual = DevelControl::GetVisual( *this, VISUAL_INDEX_FOR_STATE[mButtonState][BACKGROUND] );
// Sizes and padding set to zero, if not present then values will no effect calculations.
Vector2 visualPosition = Vector2::ZERO;
Property::Map visualTransform;
- visualTransform.Add( Toolkit::DevelVisual::Transform::Property::SIZE, size )
- .Add( Toolkit::DevelVisual::Transform::Property::SIZE_POLICY, Vector2( DevelVisual::Transform::Policy::ABSOLUTE, DevelVisual::Transform::Policy::ABSOLUTE ) );
+ visualTransform.Add( Toolkit::Visual::Transform::Property::SIZE, size )
+ .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) );
currentBackGroundVisual.SetTransformAndSize( visualTransform, size );
}
Property::Map visualTransform;
- visualTransform.Add( Toolkit::DevelVisual::Transform::Property::SIZE, visualSize )
- .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, visualPosition )
- .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_POLICY, Vector2( DevelVisual::Transform::Policy::ABSOLUTE, DevelVisual::Transform::Policy::ABSOLUTE ) )
- .Add( Toolkit::DevelVisual::Transform::Property::SIZE_POLICY, Vector2( DevelVisual::Transform::Policy::ABSOLUTE, DevelVisual::Transform::Policy::ABSOLUTE ) )
- .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN )
- .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, visualAnchorPoint );
+ visualTransform.Add( Toolkit::Visual::Transform::Property::SIZE, visualSize )
+ .Add( Toolkit::Visual::Transform::Property::OFFSET, visualPosition )
+ .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
+ .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
+ .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN )
+ .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, visualAnchorPoint );
currentVisual.SetTransformAndSize( visualTransform, size );
}
Property::Map textVisualTransform;
- textVisualTransform.Add( Toolkit::DevelVisual::Transform::Property::SIZE, preSize )
- .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, labelPosition )
- .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_POLICY, Vector2( DevelVisual::Transform::Policy::ABSOLUTE, DevelVisual::Transform::Policy::ABSOLUTE ) )
- .Add( Toolkit::DevelVisual::Transform::Property::SIZE_POLICY, Vector2( DevelVisual::Transform::Policy::ABSOLUTE, DevelVisual::Transform::Policy::ABSOLUTE ) )
- .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN )
- .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, visualAnchorPoint );
+ textVisualTransform.Add( Toolkit::Visual::Transform::Property::SIZE, preSize )
+ .Add( Toolkit::Visual::Transform::Property::OFFSET, labelPosition )
+ .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
+ .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
+ .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN )
+ .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, visualAnchorPoint );
textVisual.SetTransformAndSize( textVisualTransform, size );
}
void Button::SelectRequiredVisual( Property::Index visualIndex )
{
DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SelectRequiredVisual index(%d) state(%d)\n", visualIndex, mButtonState );
-
- DevelControl::EnableVisual( *this, visualIndex, true );
+ // only enable visuals that exist
+ if( DevelControl::GetVisual( *this, visualIndex ) )
+ {
+ DevelControl::EnableVisual( *this, visualIndex, true );
+ }
}
void Button::RemoveVisual( Property::Index visualIndex )
DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "Button::SetProperty Setting TextVisual with string[%s]\n", textString.c_str() );
Property::Map setPropertyMap;
- setPropertyMap.Add( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::TEXT )
+ setPropertyMap.Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT )
.Add( Toolkit::TextVisual::Property::TEXT, textString );
GetImplementation( button ).MergeWithExistingLabelProperties( setPropertyMap, outTextVisualProperties );
if( !outTextVisualProperties.Empty() )
{
GetImplementation( button ).CreateVisualsForComponent( index, outTextVisualProperties, DepthIndex::CONTENT );
- GetImplementation( button ).RelayoutRequest();
}
break;
}
labelAlignment );
GetImplementation( button ).SetLabelAlignment( labelAlignment );
- GetImplementation( button ).RelayoutRequest();
break;
}
{
Vector4 padding ( value.Get< Vector4 >() );
GetImplementation( button ).SetForegroundPadding( Padding( padding.x, padding.y, padding.z, padding.w ) );
- GetImplementation( button ).RelayoutRequest();
break;
}
}