- // If there is no existing content, create a new actor to use for flat color.
- Toolkit::Control selectedContentActor = Toolkit::Control::New();
- selectedContentActor.SetBackgroundColor( mSelectedColor );
- SetupContent( mSelectedContent, selectedContentActor );
- mSelectedContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ mUnselectedColor = color;
+ contentActor = &mUnselectedContent;
+ imageFileExists = !GetUnselectedImageFilename().empty();
+ }
+
+ if ( contentActor )
+ {
+ if( imageFileExists )
+ {
+ // If there is existing unselected content, change the color on it directly.
+ contentActor->SetColor( color );
+ }
+ else
+ {
+ // If there is no existing content, create a new actor to use for flat color.
+ Actor placementActor = Actor::New();
+ Toolkit::VisualFactory rendererFactory = Toolkit::VisualFactory::Get();
+ Toolkit::Visual::Base colorRenderer;
+
+ Property::Map map;
+ map["rendererType"] = "COLOR";
+ map["mixColor"] = color;
+
+ colorRenderer = rendererFactory.CreateVisual( map );
+ colorRenderer.SetOnStage( placementActor );
+
+ SetupContent( *contentActor, placementActor ); //
+ contentActor->SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ }