// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
#include <dali-toolkit/public-api/controls/image-view/image-view.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
/**
* Button states and contents
{
// If there is no existing content, create a new actor to use for flat color.
Actor placementActor = Actor::New();
- Toolkit::RendererFactory rendererFactory = Toolkit::RendererFactory::Get();
- Toolkit::ControlRenderer colorRenderer;
+ Toolkit::VisualFactory rendererFactory = Toolkit::VisualFactory::Get();
+ Toolkit::Visual::Base colorRenderer;
Property::Map map;
map["rendererType"] = "COLOR";
map["mixColor"] = color;
- colorRenderer = rendererFactory.CreateControlRenderer( map );
+ colorRenderer = rendererFactory.CreateVisual( map );
colorRenderer.SetOnStage( placementActor );
SetupContent( *contentActor, placementActor ); //