// EXTERNAL INCLUDES
#include <dali/public-api/actors/camera-actor.h>
-#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/images/frame-buffer-image.h>
#include <dali/public-api/render-tasks/render-task.h>
void SetBubbleDensity( unsigned int density );
/**
- * @copydoc Toolkit::BubbleEmitter::SetBlendMode
- */
- void SetBlendMode( bool enable );
-
- /**
* @copydoc Toolkit::BubbleEmitter::EmitBubble
*/
void EmitBubble( Animation& animation, const Vector2& emitPosition, const Vector2& direction, const Vector2& displacement );
CameraActor mCameraActor; ///< The render task views the scene from the perspective of this actor.
Geometry mMeshGeometry; ///< The mesh geometry which contains the vertices and indices data
- Material mMaterial; ///< The material which controls the bubble display
+ TextureSet mTextureSet; ///< The texture set which controls the bubble display
std::vector<BubbleActorPtr> mBubbleActors; ///< The meshActor vector, its size is mNumShader.
Vector2 mMovementArea; ///< The size of the bubble moving area, usually the same size as the background image actor.