TextureSet mTextureSet; ///< The texture set which controls the bubble display
std::vector<BubbleActorPtr> mBubbleActors; ///< The meshActor vector, its size is mNumShader.
- Vector2 mMovementArea; ///< The size of the bubble moving area, usually the same size as the background image actor.
+ Vector2 mMovementArea; ///< The size of the bubble moving area, usually the same size as the background.
Vector2 mBubbleSizeRange; ///< The size range of the bubbles; x component is the low bound, and y component is the up bound.
Vector3 mHSVDelta; ///< The HSV difference used to adjust the background image color.