// Create a cameraActor for the off screen render task.
mCameraActor = CameraActor::New(mMovementArea);
mCameraActor.SetParentOrigin(ParentOrigin::CENTER);
// Create a cameraActor for the off screen render task.
mCameraActor = CameraActor::New(mMovementArea);
mCameraActor.SetParentOrigin(ParentOrigin::CENTER);
task.SetTargetFrameBuffer( mEffectImage );
task.FinishedSignal().Connect(this, &BubbleEmitter::OnRenderFinished);
}
task.SetTargetFrameBuffer( mEffectImage );
task.FinishedSignal().Connect(this, &BubbleEmitter::OnRenderFinished);
}