// Create a cameraActor for the off screen render task.
mCameraActor = CameraActor::New(mMovementArea);
mCameraActor.SetParentOrigin(ParentOrigin::CENTER);
- mCameraActor.SetInvertYAxis(false);
Stage::GetCurrent().Add(mCameraActor);
}
task.SetSourceActor( sourceActor );
task.SetExclusive(true);
task.SetCameraActor(mCameraActor);
+ task.GetCameraActor().SetInvertYAxis(true);
task.SetTargetFrameBuffer( mEffectImage );
task.FinishedSignal().Connect(this, &BubbleEmitter::OnRenderFinished);
}