- ShaderEffect colorAdjuster = CreateColorAdjuster( hsvDelta, true /*ignore alpha to make bubble color always*/ );
- sourceActor.SetShaderEffect( colorAdjuster );
+ Property::Map colorAdjuster = CreateColorAdjuster();
+ sourceActor.SetProperty( Toolkit::ImageView::Property::IMAGE, colorAdjuster);
+ SetColorAdjusterProperties( sourceActor, hsvDelta, true /*ignore alpha to make bubble color always*/ );
+
+ Stage::GetCurrent().Add( sourceActor );