- if(rand()%100 < 1)
- {
- curSize *= 2.f;
- }
- float depth = static_cast<float>( index );
- AddVertex( vertices, Vector3(0.f,0.f,depth), Vector2(0.f,0.f) );
- AddVertex( vertices, Vector3(0.f,curSize,depth), Vector2( 0.f,1.f ));
- AddVertex( vertices, Vector3(curSize,curSize,depth), Vector2(1.f,1.f) );
- AddVertex( vertices, Vector3(curSize,0.f,depth), Vector2(1.f,0.f) );
+
+ float index = static_cast<float>( i );
+ vertexData.push_back( Vertex( index, Vector2(0.f,0.f), Vector2(0.f,0.f) ) );
+ vertexData.push_back( Vertex( index, Vector2(0.f,curSize), Vector2(0.f,1.f) ) );
+ vertexData.push_back( Vertex( index, Vector2(curSize,curSize), Vector2(1.f,1.f) ) );
+ vertexData.push_back( Vertex( index, Vector2(curSize,0.f), Vector2(1.f,0.f) ) );