Merge "Moved TextureSet::SetImage() to separate devel-api module" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / bubble-effect / bubble-emitter-impl.cpp
index 836a26d..2904ece 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -22,6 +22,7 @@
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
 #include <dali/public-api/images/resource-image.h>
+#include <dali/devel-api/images/texture-set-image.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/bubble-effect/bubble-actor.h>
@@ -75,7 +76,7 @@ BubbleEmitter::BubbleEmitter( const Vector2& movementArea,
                               Image shapeImage,
                               unsigned int maximumNumberOfBubble,
                               const Vector2& bubbleSizeRange )
-: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS ) ),
+: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
   mShapeImage( shapeImage ),
   mMovementArea( movementArea ),
   mBubbleSizeRange( bubbleSizeRange ),
@@ -143,8 +144,8 @@ void BubbleEmitter::OnInitialize()
   Shader bubbleShader = CreateBubbleShader (mNumBubblePerActor );
 
   mTextureSet = TextureSet::New();
-  mTextureSet.SetImage( 0u, mEffectImage );
-  mTextureSet.SetImage( 1u, mShapeImage );
+  TextureSetImage( mTextureSet, 0u, mEffectImage );
+  TextureSetImage( mTextureSet, 1u, mShapeImage );
 
   mBubbleActors.resize( mNumActor );
 
@@ -176,7 +177,7 @@ void BubbleEmitter::SetBackground( Image bgImage, const Vector3& hsvDelta )
   mBackgroundImage = bgImage;
   mHSVDelta = hsvDelta;
 
-  Toolkit::ImageView sourceActor = Toolkit::ImageView::New( bgImage );
+  Toolkit::ImageView sourceActor = Toolkit::ImageView::New(bgImage);
   sourceActor.SetSize( mMovementArea );
   sourceActor.SetParentOrigin(ParentOrigin::CENTER);
 
@@ -200,7 +201,7 @@ void BubbleEmitter::SetBackground( Image bgImage, const Vector3& hsvDelta )
 
 void BubbleEmitter::SetShapeImage( Image shapeImage )
 {
-  mTextureSet.SetImage( 1, shapeImage );
+  TextureSetImage( mTextureSet, 1, shapeImage );
 }
 
 void BubbleEmitter::SetBubbleScale( float scale )
@@ -276,7 +277,7 @@ Geometry BubbleEmitter::CreateGeometry( unsigned int numOfPatch )
   vertexData.reserve( numVertex );
 
   unsigned int numIndex = numOfPatch*6u;
-  Vector<unsigned int> indexData;
+  Vector<unsigned short> indexData;
   indexData.Reserve( numIndex );
 
   for(unsigned int i = 0; i < numOfPatch; i++)
@@ -289,7 +290,7 @@ Geometry BubbleEmitter::CreateGeometry( unsigned int numOfPatch )
     vertexData.push_back( Vertex( index, Vector2(curSize,curSize), Vector2(1.f,1.f)  ) );
     vertexData.push_back( Vertex( index, Vector2(curSize,0.f),     Vector2(1.f,0.f)  ) );
 
-    unsigned int idx = index * 4;
+    unsigned short idx = index * 4;
     indexData.PushBack( idx );
     indexData.PushBack( idx+1 );
     indexData.PushBack( idx+2 );
@@ -305,14 +306,9 @@ Geometry BubbleEmitter::CreateGeometry( unsigned int numOfPatch )
   PropertyBuffer vertices = PropertyBuffer::New( vertexFormat );
   vertices.SetData( &vertexData[0], numVertex );
 
-  Property::Map indexFormat;
-  indexFormat["indices"] = Property::INTEGER;
-  PropertyBuffer indices = PropertyBuffer::New( indexFormat );
-  indices.SetData( &indexData[0], numIndex );
-
   Geometry geometry = Geometry::New();
   geometry.AddVertexBuffer( vertices );
-  geometry.SetIndexBuffer( indices );
+  geometry.SetIndexBuffer( &indexData[0], numIndex );
 
   return geometry;
 }