/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// Prepare the frame buffer to store the color adjusted background texture
Vector2 imageSize = Vector2( mMovementArea.width/4.f, mMovementArea.height/4.f );
- mFrameBuffer = FrameBuffer::New( imageSize.x, imageSize.y, 0 );
+ mFrameBuffer = FrameBuffer::New( imageSize.x, imageSize.y, FrameBuffer::Attachment::NONE );
mEffectTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, imageSize.x, imageSize.y );
mFrameBuffer.AttachColorTexture( mEffectTexture );