// The undergoing percentage of the bubble movement. 0.0: start from emit position, 1.0: reach the destination
uniform float uPercentage[NUMBER_OF_BUBBLE];\n
uniform vec2 uInvertedMovementArea;\n
// The bubble number is restricted by the available uniform num.
// The undergoing percentage of the bubble movement. 0.0: start from emit position, 1.0: reach the destination
uniform float uPercentage[NUMBER_OF_BUBBLE];\n
uniform vec2 uInvertedMovementArea;\n
// The bubble number is restricted by the available uniform num.