Property::Index mIndexInvertedMovementArea; ///< Index of the property mapping to uniform 'uInvertedMovementArea'
unsigned int mNumBubble; ///< How many groups of uniforms are used to control the bubble movement.
Property::Index mIndexInvertedMovementArea; ///< Index of the property mapping to uniform 'uInvertedMovementArea'
unsigned int mNumBubble; ///< How many groups of uniforms are used to control the bubble movement.