*/
#include <dali/public-api/actors/actor.h>
-#include <dali/public-api/actors/renderer.h>
-#include <dali/public-api/object/property-buffer.h>
#include <dali/public-api/object/property-map.h>
-#include <dali/public-api/shader-effects/material.h>
+#include <dali/devel-api/rendering/renderer.h>
namespace Dali
{
Property::Index mIndexInvertedMovementArea; ///< Index of the property mapping to uniform 'uInvertedMovementArea'
unsigned int mNumBubble; ///< How many groups of uniforms are used to control the bubble movement.
+ unsigned int mRandomSeed; ///< Seed to generate random number.
};
} // namespace Internal