static Dali::Toolkit::BloomView New();
static Dali::Toolkit::BloomView New( const unsigned int numSamples, const float blurBellCurveWidth, const Pixel::Format renderTargetPixelFormat,
const float downsampleWidthScale, const float downsampleHeightScale);
-
- void Add(Actor child);
- void Remove(Actor child);
-
void Activate();
void Deactivate();
virtual void OnInitialize();
virtual void OnSizeSet(const Vector3& targetSize);
+ /**
+ * @copydoc Control::OnControlChildAdd()
+ */
+ virtual void OnControlChildAdd( Actor& child );
+
+ /**
+ * @copydoc Control::OnControlChildRemove()
+ */
+ virtual void OnControlChildRemove( Actor& child );
+
void AllocateResources();
void CreateRenderTasks();
void RemoveRenderTasks();
/////////////////////////////////////////////////////////////
// for creating a subtree for all user added child actors, so that we can have them exclusive to the mRenderChildrenTask and our other actors exclusive to our other tasks
Actor mChildrenRoot;
+ // for creating a subtree for the internal actors
+ Actor mInternalRoot;
/////////////////////////////////////////////////////////////
// for mapping offscreen renders to render target sizes