#include <sstream>
#include <cmath>
#include <dali/public-api/actors/camera-actor.h>
-#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/render-tasks/render-task.h>
// INTERNAL INCLUDES
virtual void OnSizeSet(const Vector3& targetSize);
/**
- * @copydoc Control::OnControlChildAdd()
+ * @copydoc Control::OnChildAdd()
*/
- virtual void OnControlChildAdd( Actor& child );
+ virtual void OnChildAdd( Actor& child );
/**
- * @copydoc Control::OnControlChildRemove()
+ * @copydoc Control::OnChildRemove()
*/
- virtual void OnControlChildRemove( Actor& child );
+ virtual void OnChildRemove( Actor& child );
void AllocateResources();
void CreateRenderTasks();
// for extracting bright parts of image to an offscreen target
FrameBufferImage mBloomExtractTarget; // for rendering bright parts of image into separate texture, also used as target for gaussian blur
RenderTask mBloomExtractTask;
- Toolkit::ImageView mBloomExtractImageActor;
+ Toolkit::ImageView mBloomExtractImageView;
/////////////////////////////////////////////////////////////
// for blurring extracted bloom
// for compositing bloom and children renders to offscreen target
RenderTask mCompositeTask;
- Toolkit::ImageView mCompositeImageActor;
+ Toolkit::ImageView mCompositeImageView;
/////////////////////////////////////////////////////////////
// for holding blurred result
FrameBufferImage mOutputRenderTarget;
- Toolkit::ImageView mTargetImageActor;
+ Toolkit::ImageView mTargetImageView;
/////////////////////////////////////////////////////////////
// Properties for setting by user, e.g. by animations