#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/render-tasks/render-task.h>
-#include <dali/public-api/shader-effects/shader-effect.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
namespace Dali
// for extracting bright parts of image to an offscreen target
FrameBufferImage mBloomExtractTarget; // for rendering bright parts of image into separate texture, also used as target for gaussian blur
RenderTask mBloomExtractTask;
- ShaderEffect mBloomExtractShader;
- ImageActor mBloomExtractImageActor;
+ Toolkit::ImageView mBloomExtractImageActor;
/////////////////////////////////////////////////////////////
// for blurring extracted bloom
/////////////////////////////////////////////////////////////
// for compositing bloom and children renders to offscreen target
RenderTask mCompositeTask;
- ShaderEffect mCompositeShader;
- ImageActor mCompositeImageActor;
+
+ Toolkit::ImageView mCompositeImageActor;
/////////////////////////////////////////////////////////////
// for holding blurred result
FrameBufferImage mOutputRenderTarget;
- ImageActor mTargetImageActor;
+ Toolkit::ImageView mTargetImageActor;
/////////////////////////////////////////////////////////////
// Properties for setting by user, e.g. by animations
Property::Index mImageIntensityPropertyIndex;
Property::Index mImageSaturationPropertyIndex;
+ bool mActivated:1;
+
private:
// Undefined copy constructor.