- mChildrenRoot.SetSize(targetSize);
- mCompositeActor.SetSize(targetSize);
- mTargetActor.SetSize(targetSize);
+ mChildrenRoot.SetProperty( Actor::Property::SIZE, targetSize);
+ mCompositeActor.SetProperty( Actor::Property::SIZE, targetSize);
+ mTargetActor.SetProperty( Actor::Property::SIZE, targetSize);