- // Create shader used for extracting the bright parts of an image
- Property::Map customShader;
- customShader[ "fragmentShader" ] = BLOOM_EXTRACT_FRAGMENT_SOURCE;
- Property::Map rendererMap;
- rendererMap.Insert( "rendererType", "image" );
- rendererMap.Insert( "shader", customShader );
- mBloomExtractImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap );
-