Remove/Move experimental features
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / bloom-view / bloom-view-impl.cpp
index e64289e..dfe2c56 100644 (file)
 #include <dali/devel-api/images/texture-set-image.h>
 
 // INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
+#include <dali-toolkit/devel-api/controls/gaussian-blur-view/gaussian-blur-view.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
 #include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
-#include "../gaussian-blur-view/gaussian-blur-view-impl.h"
+#include <dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.h>
 
 namespace Dali
 {
@@ -362,10 +363,10 @@ void BloomView::AllocateResources()
     // Create render targets
 
     // create off screen buffer of new size to render our child actors to
-    mRenderTargetForRenderingChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED );
-    mBloomExtractTarget = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat, Dali::Image::UNUSED );
-    FrameBufferImage mBlurExtractTarget = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat, Dali::Image::UNUSED );
-    mOutputRenderTarget = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED);
+    mRenderTargetForRenderingChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
+    mBloomExtractTarget = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat );
+    FrameBufferImage mBlurExtractTarget = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat );
+    mOutputRenderTarget = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
 
 
     //////////////////////////////////////////////////////
@@ -375,10 +376,10 @@ void BloomView::AllocateResources()
     mBloomExtractImageView.SetSize(mDownsampledWidth, mDownsampledHeight); // size needs to match render target
     // Create shader used for extracting the bright parts of an image
     Property::Map customShader;
-    customShader[ "fragmentShader" ] = BLOOM_EXTRACT_FRAGMENT_SOURCE;
-    Property::Map rendererMap;
-    rendererMap.Insert( "shader", customShader );
-    mBloomExtractImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap );
+    customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = BLOOM_EXTRACT_FRAGMENT_SOURCE;
+    Property::Map visualMap;
+    visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader );
+    mBloomExtractImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
 
     // set GaussianBlurView to blur our extracted bloom
     mGaussianBlurView.SetUserImageAndOutputRenderTarget(mBloomExtractTarget, mBlurExtractTarget);
@@ -386,9 +387,9 @@ void BloomView::AllocateResources()
     // use the completed blur in the first buffer and composite with the original child actors render
     mCompositeImageView.SetImage( mRenderTargetForRenderingChildren );
     // Create shader used to composite bloom and original image to output render target
-    customShader[ "fragmentShader" ] = COMPOSITE_FRAGMENT_SOURCE;
-    rendererMap[ "shader" ] = customShader;
-    mCompositeImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap );
+    customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = COMPOSITE_FRAGMENT_SOURCE;
+    visualMap[ Toolkit::Visual::Property::SHADER ] = customShader;
+    mCompositeImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
     TextureSet textureSet = mCompositeImageView.GetRendererAt(0).GetTextures();
     TextureSetImage( textureSet, 1u, mBlurExtractTarget );