#include <dali/devel-api/images/texture-set-image.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
+#include <dali-toolkit/devel-api/controls/gaussian-blur-view/gaussian-blur-view.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
#include <dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.h>
// Create render targets
// create off screen buffer of new size to render our child actors to
- mRenderTargetForRenderingChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED );
- mBloomExtractTarget = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat, Dali::Image::UNUSED );
- FrameBufferImage mBlurExtractTarget = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat, Dali::Image::UNUSED );
- mOutputRenderTarget = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED);
+ mRenderTargetForRenderingChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
+ mBloomExtractTarget = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat );
+ FrameBufferImage mBlurExtractTarget = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat );
+ mOutputRenderTarget = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
//////////////////////////////////////////////////////