Property::Map customShader;
customShader[ "fragmentShader" ] = BLOOM_EXTRACT_FRAGMENT_SOURCE;
Property::Map rendererMap;
- rendererMap.Insert( "rendererType", "imageRenderer" );
+ rendererMap.Insert( "rendererType", "image" );
rendererMap.Insert( "shader", customShader );
mBloomExtractImageActor.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap );