(Control Renderers) Removed Renderer suffix from rendererType & created programming...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / bloom-view / bloom-view-impl.cpp
index 3c6dca4..aa6b964 100644 (file)
@@ -252,7 +252,7 @@ void BloomView::OnInitialize()
   Property::Map customShader;
   customShader[ "fragmentShader" ] = BLOOM_EXTRACT_FRAGMENT_SOURCE;
   Property::Map rendererMap;
-  rendererMap.Insert( "rendererType", "imageRenderer" );
+  rendererMap.Insert( "rendererType", "image" );
   rendererMap.Insert( "shader", customShader );
   mBloomExtractImageActor.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap );
 
@@ -263,7 +263,7 @@ void BloomView::OnInitialize()
   // Create shader used to composite bloom and original image to output render target
   customShader[ "fragmentShader" ] = COMPOSITE_FRAGMENT_SOURCE;
   rendererMap[ "shader" ] = customShader;
-  mCompositeImageActor.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap );;
+  mCompositeImageActor.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap );
 
   // Create an ImageActor for holding final result, i.e. the blurred image. This will get rendered to screen later, via default / user render task
   mTargetImageActor = Toolkit::ImageView::New();