Actor's Transformation API Cleanup
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / bloom-view / bloom-view-impl.cpp
index cc84448..9969efa 100644 (file)
@@ -335,7 +335,7 @@ void BloomView::AllocateResources()
     mRenderDownsampledCamera.SetNearClippingPlane(1.0f);
     mRenderDownsampledCamera.SetAspectRatio(mDownsampledWidth / mDownsampledHeight);
     mRenderDownsampledCamera.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
-    mRenderDownsampledCamera.SetRotation(Quaternion(M_PI, Vector3::YAXIS)); // Rotate to look at origin
+    mRenderDownsampledCamera.SetOrientation(Quaternion(M_PI, Vector3::YAXIS)); // Rotate to look at origin
 
     mRenderDownsampledCamera.SetPosition(0.0f, 0.0f, ((mDownsampledHeight * 0.5f) / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f)));
 
@@ -345,7 +345,7 @@ void BloomView::AllocateResources()
     mRenderFullSizeCamera.SetNearClippingPlane(1.0f);
     mRenderFullSizeCamera.SetAspectRatio(mTargetSize.width / mTargetSize.height);
     mRenderFullSizeCamera.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
-    mRenderFullSizeCamera.SetRotation(Quaternion(M_PI, Vector3::YAXIS)); // Rotate to look at origin
+    mRenderFullSizeCamera.SetOrientation(Quaternion(M_PI, Vector3::YAXIS)); // Rotate to look at origin
 
     float cameraPosConstraintScale = 0.5f / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f);
     mRenderFullSizeCamera.SetPosition(0.0f, 0.0f, mTargetSize.height * cameraPosConstraintScale);