Custom keyboard focus algorithm support
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / bloom-view / bloom-view-impl.cpp
index dfe2c56..085772e 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -33,8 +33,8 @@
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/devel-api/controls/gaussian-blur-view/gaussian-blur-view.h>
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
 #include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
 #include <dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.h>
 
 namespace Dali
@@ -138,49 +138,49 @@ const char* const COMPOSITE_FRAGMENT_SOURCE =
 
 
 BloomView::BloomView()
-  : Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) )
-  , mBlurNumSamples(BLOOM_GAUSSIAN_BLUR_VIEW_DEFAULT_NUM_SAMPLES)
-  , mBlurBellCurveWidth(BLOOM_GAUSSIAN_BLUR_VIEW_DEFAULT_BLUR_BELL_CURVE_WIDTH)
-  , mPixelFormat(BLOOM_GAUSSIAN_BLUR_VIEW_DEFAULT_RENDER_TARGET_PIXEL_FORMAT)
-  , mDownsampleWidthScale(BLOOM_GAUSSIAN_BLUR_VIEW_DEFAULT_DOWNSAMPLE_WIDTH_SCALE)
-  , mDownsampleHeightScale(BLOOM_GAUSSIAN_BLUR_VIEW_DEFAULT_DOWNSAMPLE_HEIGHT_SCALE)
-  , mDownsampledWidth( 0.0f )
-  , mDownsampledHeight( 0.0f )
-  , mTargetSize(Vector2::ZERO)
-  , mLastSize(Vector2::ZERO)
-  , mChildrenRoot(Actor::New())
-  , mInternalRoot(Actor::New() )
-  , mBloomThresholdPropertyIndex(Property::INVALID_INDEX)
-  , mBlurStrengthPropertyIndex(Property::INVALID_INDEX)
-  , mBloomIntensityPropertyIndex(Property::INVALID_INDEX)
-  , mBloomSaturationPropertyIndex(Property::INVALID_INDEX)
-  , mImageIntensityPropertyIndex(Property::INVALID_INDEX)
-  , mImageSaturationPropertyIndex(Property::INVALID_INDEX)
-  mActivated( false )
+: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
+  mBlurNumSamples(BLOOM_GAUSSIAN_BLUR_VIEW_DEFAULT_NUM_SAMPLES),
+  mBlurBellCurveWidth(BLOOM_GAUSSIAN_BLUR_VIEW_DEFAULT_BLUR_BELL_CURVE_WIDTH),
+  mPixelFormat(BLOOM_GAUSSIAN_BLUR_VIEW_DEFAULT_RENDER_TARGET_PIXEL_FORMAT),
+  mDownsampleWidthScale(BLOOM_GAUSSIAN_BLUR_VIEW_DEFAULT_DOWNSAMPLE_WIDTH_SCALE),
+  mDownsampleHeightScale(BLOOM_GAUSSIAN_BLUR_VIEW_DEFAULT_DOWNSAMPLE_HEIGHT_SCALE),
+  mDownsampledWidth( 0.0f ),
+  mDownsampledHeight( 0.0f ),
+  mTargetSize(Vector2::ZERO),
+  mLastSize(Vector2::ZERO),
+  mChildrenRoot(Actor::New()),
+  mInternalRoot(Actor::New() ),
+  mBloomThresholdPropertyIndex(Property::INVALID_INDEX),
+  mBlurStrengthPropertyIndex(Property::INVALID_INDEX),
+  mBloomIntensityPropertyIndex(Property::INVALID_INDEX),
+  mBloomSaturationPropertyIndex(Property::INVALID_INDEX),
+  mImageIntensityPropertyIndex(Property::INVALID_INDEX),
+  mImageSaturationPropertyIndex(Property::INVALID_INDEX),
+  mActivated( false )
 {
 }
 
 BloomView::BloomView( const unsigned int blurNumSamples, const float blurBellCurveWidth, const Pixel::Format renderTargetPixelFormat,
                                     const float downsampleWidthScale, const float downsampleHeightScale)
-  : Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) )
-  , mBlurNumSamples(blurNumSamples)
-  , mBlurBellCurveWidth(blurBellCurveWidth)
-  , mPixelFormat(renderTargetPixelFormat)
-  , mDownsampleWidthScale(downsampleWidthScale)
-  , mDownsampleHeightScale(downsampleHeightScale)
-  , mDownsampledWidth( 0.0f )
-  , mDownsampledHeight( 0.0f )
-  , mTargetSize(Vector2::ZERO)
-  , mLastSize(Vector2::ZERO)
-  , mChildrenRoot(Actor::New())
-  , mInternalRoot(Actor::New())
-  , mBloomThresholdPropertyIndex(Property::INVALID_INDEX)
-  , mBlurStrengthPropertyIndex(Property::INVALID_INDEX)
-  , mBloomIntensityPropertyIndex(Property::INVALID_INDEX)
-  , mBloomSaturationPropertyIndex(Property::INVALID_INDEX)
-  , mImageIntensityPropertyIndex(Property::INVALID_INDEX)
-  , mImageSaturationPropertyIndex(Property::INVALID_INDEX)
-  mActivated( false )
+: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
+  mBlurNumSamples(blurNumSamples),
+  mBlurBellCurveWidth(blurBellCurveWidth),
+  mPixelFormat(renderTargetPixelFormat),
+  mDownsampleWidthScale(downsampleWidthScale),
+  mDownsampleHeightScale(downsampleHeightScale),
+  mDownsampledWidth( 0.0f ),
+  mDownsampledHeight( 0.0f ),
+  mTargetSize(Vector2::ZERO),
+  mLastSize(Vector2::ZERO),
+  mChildrenRoot(Actor::New()),
+  mInternalRoot(Actor::New()),
+  mBloomThresholdPropertyIndex(Property::INVALID_INDEX),
+  mBlurStrengthPropertyIndex(Property::INVALID_INDEX),
+  mBloomIntensityPropertyIndex(Property::INVALID_INDEX),
+  mBloomSaturationPropertyIndex(Property::INVALID_INDEX),
+  mImageIntensityPropertyIndex(Property::INVALID_INDEX),
+  mImageSaturationPropertyIndex(Property::INVALID_INDEX),
+  mActivated( false )
 {
 }
 
@@ -277,8 +277,6 @@ void BloomView::OnInitialize()
 
 void BloomView::OnSizeSet(const Vector3& targetSize)
 {
-  Control::OnSizeSet( targetSize );
-
   mTargetSize = Vector2(targetSize);
   mChildrenRoot.SetSize(targetSize);
   mCompositeImageView.SetSize(targetSize);
@@ -300,16 +298,18 @@ void BloomView::OnSizeSet(const Vector3& targetSize)
     Deactivate();
     Activate();
   }
+
+  Control::OnSizeSet( targetSize );
 }
 
 void BloomView::OnChildAdd( Actor& child )
 {
-  Control::OnChildAdd( child );
-
   if( child != mChildrenRoot && child != mInternalRoot)
   {
     mChildrenRoot.Add( child );
   }
+
+  Control::OnChildAdd( child );
 }
 
 void BloomView::OnChildRemove( Actor& child )
@@ -378,7 +378,7 @@ void BloomView::AllocateResources()
     Property::Map customShader;
     customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = BLOOM_EXTRACT_FRAGMENT_SOURCE;
     Property::Map visualMap;
-    visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader );
+    visualMap.Insert( Toolkit::DevelVisual::Property::SHADER, customShader );
     mBloomExtractImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
 
     // set GaussianBlurView to blur our extracted bloom
@@ -388,7 +388,7 @@ void BloomView::AllocateResources()
     mCompositeImageView.SetImage( mRenderTargetForRenderingChildren );
     // Create shader used to composite bloom and original image to output render target
     customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = COMPOSITE_FRAGMENT_SOURCE;
-    visualMap[ Toolkit::Visual::Property::SHADER ] = customShader;
+    visualMap[ Toolkit::DevelVisual::Property::SHADER ] = customShader;
     mCompositeImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
     TextureSet textureSet = mCompositeImageView.GetRendererAt(0).GetTextures();
     TextureSetImage( textureSet, 1u, mBlurExtractTarget );