{
// no named actor; presume self
GenericAction action;
- action.actorName = actor.GetName();
+ action.actorName = actor.GetProperty< std::string >( Dali::Actor::Property::NAME );
action.actionName = *actionName;
GetParameters(child, action.parameters);
connector.Connect( action );
{
const TreeNode::KeyNodePair& key_child = *iter;
- DALI_SCRIPT_INFO(" Creating Signal for: %s\n", actor.GetName().c_str());
+ DALI_SCRIPT_INFO(" Creating Signal for: %s\n", actor.GetProperty< std::string >( Dali::Actor::Property::NAME ).c_str());
OptionalString name( IsString( IsChild( key_child.second, "name")) );
DALI_ASSERT_ALWAYS(name && "Signal must have a name");