if( r && g && b )
{
float red( (*r) * (1.0f/255.0f) );
- float green( (*r) * (1.0f/255.0f) );
- float blue( (*r) * (1.0f/255.0f) );
+ float green( (*g) * (1.0f/255.0f) );
+ float blue( (*b) * (1.0f/255.0f) );
// check for optional "a" (alpha) node, default to fully opaque if it is not found.
float alpha( 1.0f );
OptionalInteger a = replacer.IsInteger( IsChild(node, "a") );