+
+ PropertyValueMap mReplacementMap;
+
+ BaseHandle Create( const std::string& templateName, const Replacement& constant );
+
+ BaseHandle DoCreate( const TreeNode& root, const TreeNode& node, Actor parent, const Replacement& replacements );
+
+ void LoadConstants( const TreeNode& root, PropertyValueMap& intoMap );
+
+ void LoadIncludes( const std::string& data );
+
+ void ApplyStyle( const std::string& styleName, Handle& handle, const Replacement& replacement);
+
+ Animation CreateAnimation( const std::string& animationName, const Replacement& replacement, Dali::Actor sourceActor );
+
+ void ApplyProperties( const TreeNode& root, const TreeNode& node,
+ Dali::Handle& handle, const Replacement& constant );
+
+ void ApplyStylesByActor( const TreeNode& root, const TreeNode& node,
+ Dali::Handle& handle, const Replacement& constant );
+
+ void ApplyAllStyleProperties( const TreeNode& root, const TreeNode& node,
+ Dali::Handle& handle, const Replacement& constant );
+
+ void SetProperties( const TreeNode& node, Handle& handle, const Replacement& constant );
+