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Scripting: Create animation on tree of actors starting at a specific root actor.
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
builder
/
builder-impl.h
diff --git
a/dali-toolkit/internal/builder/builder-impl.h
b/dali-toolkit/internal/builder/builder-impl.h
index
6b538a1
..
3378eee
100644
(file)
--- a/
dali-toolkit/internal/builder/builder-impl.h
+++ b/
dali-toolkit/internal/builder/builder-impl.h
@@
-109,14
+109,14
@@
public:
Animation CreateAnimation( const std::string& animationName, const PropertyValueMap& map );
/**
Animation CreateAnimation( const std::string& animationName, const PropertyValueMap& map );
/**
- * @copydoc Toolkit::Builder::CreateAnimation( const std::string&
animationName, Dali::Actor searchRoot
);
+ * @copydoc Toolkit::Builder::CreateAnimation( const std::string&
,Dali::Actor
);
*/
*/
- Animation CreateAnimation( const std::string& animationName, Dali::Actor s
earchRoot
);
+ Animation CreateAnimation( const std::string& animationName, Dali::Actor s
ourceActor
);
/**
/**
- * @copydoc Toolkit::Builder::CreateAnimation( const std::string&
animationName, const PropertyValueMap& map, Dali::Actor searchRoot
);
+ * @copydoc Toolkit::Builder::CreateAnimation( const std::string&
,const PropertyValueMap&,Dali::Actor
);
*/
*/
- Animation CreateAnimation( const std::string& animationName, const PropertyValueMap& map, Dali::Actor s
earchRoot
);
+ Animation CreateAnimation( const std::string& animationName, const PropertyValueMap& map, Dali::Actor s
ourceActor
);
/**
* @copydoc Toolkit::Builder::CreateFromStyle( const std::string& styleName );
/**
* @copydoc Toolkit::Builder::CreateFromStyle( const std::string& styleName );
@@
-229,7
+229,7
@@
private:
void ApplyStyle( const std::string& styleName, Handle& handle, const Replacement& replacement);
void ApplyStyle( const std::string& styleName, Handle& handle, const Replacement& replacement);
- Animation CreateAnimation( const std::string& animationName, const Replacement& replacement, Dali::Actor s
earchRoot
);
+ Animation CreateAnimation( const std::string& animationName, const Replacement& replacement, Dali::Actor s
ourceActor
);
BaseHandle CreateFromStyle( const std::string& styleName, const Replacement& replacement );
};
BaseHandle CreateFromStyle( const std::string& styleName, const Replacement& replacement );
};