Merge branch 'devel/master' into devel/new_mesh
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / builder / builder-impl.cpp
index ea0b15a..d4a2a3e 100644 (file)
@@ -258,7 +258,7 @@ void Builder::SetProperties( const TreeNode& node, Handle& handle, const Replace
       // special field 'effect' references the shader effect instances
       if(key == "effect")
       {
-        RenderableActor actor = RenderableActor::DownCast(handle);
+        ImageActor actor = ImageActor::DownCast(handle);
         if( actor )
         {
           OptionalString str = constant.IsString( keyChild.second );
@@ -282,7 +282,7 @@ void Builder::SetProperties( const TreeNode& node, Handle& handle, const Replace
 
       if( Property::INVALID_INDEX == index )
       {
-        RenderableActor actor = RenderableActor::DownCast(handle);
+        ImageActor actor = ImageActor::DownCast(handle);
         if( actor )
         {
           if( ShaderEffect effect = actor.GetShaderEffect() )