// special field 'effect' references the shader effect instances
if(key == "effect")
{
- RenderableActor actor = RenderableActor::DownCast(handle);
+ ImageActor actor = ImageActor::DownCast(handle);
if( actor )
{
OptionalString str = constant.IsString( keyChild.second );
if( Property::INVALID_INDEX == index )
{
- RenderableActor actor = RenderableActor::DownCast(handle);
+ ImageActor actor = ImageActor::DownCast(handle);
if( actor )
{
if( ShaderEffect effect = actor.GetShaderEffect() )
if( actor )
{
- // TEMP: Assume all script created actors are not using size negotiation for now
- actor.SetRelayoutEnabled( false );
-
// add children of all the styles
if( OptionalChild actors = IsChild( node, KEYNAME_ACTORS ) )
{