/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/object/type-info.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/rendering/shader.h>
#include <dali/public-api/signals/functor-delegate.h>
+#include <dali/devel-api/common/stage.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
#include <dali-toolkit/devel-api/builder/json-parser.h>
#include <dali-toolkit/internal/builder/builder-declarations.h>
{
mParser = Dali::Toolkit::JsonParser::New();
- Property::Map defaultDirs;
- defaultDirs[ TOKEN_STRING(DALI_IMAGE_DIR) ] = DALI_IMAGE_DIR;
- defaultDirs[ TOKEN_STRING(DALI_SOUND_DIR) ] = DALI_SOUND_DIR;
- defaultDirs[ TOKEN_STRING(DALI_STYLE_DIR) ] = DALI_STYLE_DIR;
- defaultDirs[ TOKEN_STRING(DALI_STYLE_IMAGE_DIR) ] = DALI_STYLE_IMAGE_DIR;
+ Property::Map defaultConstants;
+ defaultConstants[TOKEN_STRING(DALI_IMAGE_DIR)] = AssetManager::GetDaliImagePath();
+ defaultConstants[TOKEN_STRING(DALI_SOUND_DIR)] = AssetManager::GetDaliSoundPath();
+ defaultConstants[TOKEN_STRING(DALI_STYLE_DIR)] = AssetManager::GetDaliStylePath();
+ defaultConstants[TOKEN_STRING(DALI_STYLE_IMAGE_DIR)] = AssetManager::GetDaliStyleImagePath();
+ defaultConstants[TOKEN_STRING(DALI_SHADER_VERSION_PREFIX)] = Shader::GetShaderVersionPrefix();
+ defaultConstants[TOKEN_STRING(DALI_VERTEX_SHADER_PREFIX)] = Shader::GetVertexShaderPrefix();
+ defaultConstants[TOKEN_STRING(DALI_FRAGMENT_SHADER_PREFIX)] = Shader::GetFragmentShaderPrefix();
- AddConstants( defaultDirs );
+ AddConstants(defaultConstants);
}
void Builder::LoadFromString( std::string const& data, Dali::Toolkit::Builder::UIFormat format )
if(actor)
{
- DALI_SCRIPT_VERBOSE(" Is Actor id=%d\n", actor.GetId());
+ DALI_SCRIPT_VERBOSE(" Is Actor id=%d\n", actor.GetProperty< int >( Actor::Property::ID ));
}
Toolkit::Control control = Toolkit::Control::DownCast(handle);
if(control)
{
- DALI_SCRIPT_VERBOSE(" Is Control id=%d\n", actor.GetId());
+ DALI_SCRIPT_VERBOSE(" Is Control id=%d\n", actor.GetProperty< int >( Actor::Property::ID ));
}
#endif // DEBUG_ENABLED