if( actor )
{
+ // TEMP: Assume all script created actors are not using size negotiation for now
+ actor.SetRelayoutEnabled( false );
+
// add children of all the styles
if( OptionalChild actors = IsChild( node, KEYNAME_ACTORS ) )
{
if( SetPropertyFromNode( *pointsProperty, Property::ARRAY, points ) )
{
ret = Path::New();
- ret.SetProperty( Path::Property::Points, points);
+ ret.SetProperty( Path::Property::POINTS, points);
//control-points property
if( OptionalChild pointsProperty = IsChild( *path, "control-points") )
Dali::Property::Value points(Property::ARRAY);
if( SetPropertyFromNode( *pointsProperty, Property::ARRAY, points ) )
{
- ret.SetProperty( Path::Property::ControlPoints, points);
+ ret.SetProperty( Path::Property::CONTROL_POINTS, points);
}
}
else