if( SetPropertyFromNode( *image, Property::MAP, property, constant ) )
{
Property::Map* map = property.GetMap();
- (*map)[ KEYNAME_TYPE ] = Property::Value(std::string("FrameBufferImage") );
- ret = FrameBufferImage::DownCast( Dali::Scripting::NewImage( property ) );
- mFrameBufferImageLut[ name ] = ret;
+
+ if( map )
+ {
+ (*map)[ KEYNAME_TYPE ] = Property::Value(std::string("FrameBufferImage") );
+ ret = FrameBufferImage::DownCast( Dali::Scripting::NewImage( property ) );
+ mFrameBufferImageLut[ name ] = ret;
+ }
}
}
}