#include <dali/integration-api/debug.h>
#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/builder/json-parser.h>
#include <dali-toolkit/internal/builder/builder-get-is.inl.h>
#include <dali-toolkit/internal/builder/builder-filesystem.h>
namespace
{
+const std::string KEYNAME_STYLES = "styles";
+const std::string KEYNAME_TYPE = "type";
+const std::string KEYNAME_ACTORS = "actors";
+const std::string KEYNAME_SIGNALS = "signals";
+const std::string KEYNAME_NAME = "name";
+const std::string KEYNAME_TEMPLATES = "templates";
+const std::string KEYNAME_INCLUDES = "includes";
+
typedef std::vector<const TreeNode*> TreeNodeList;
template <typename T>
}
/*
+ * Recursively collects all stylesin a node (An array of style names).
+ *
+ * stylesCollection The set of styles from the json file (a json object of named styles)
+ * style The style array to begin the collection from
+ * styleList The style list to add nodes to apply
+ */
+void CollectAllStyles( const TreeNode& stylesCollection, const TreeNode& style, TreeNodeList& styleList )
+{
+ // style is an array of style names
+ if( TreeNode::ARRAY == style.GetType() )
+ {
+ for(TreeNode::ConstIterator iter = style.CBegin(); iter != style.CEnd(); ++iter)
+ {
+ if( OptionalString styleName = IsString( (*iter).second ) )
+ {
+ if( OptionalChild node = IsChild( stylesCollection, *styleName) )
+ {
+ styleList.push_back( &(*node) );
+
+ if( OptionalChild subStyle = IsChild( *node, KEYNAME_STYLES ) )
+ {
+ CollectAllStyles( stylesCollection, *subStyle, styleList );
+ }
+ }
+ }
+ }
+ }
+}
+
+} // namespace anon
+
+/*
* Sets the handle properties found in the tree node
*/
-void SetProperties( const TreeNode& node, Handle& handle, Builder& builder, const Replacement& constant )
+void Builder::SetProperties( const TreeNode& node, Handle& handle, const Replacement& constant )
{
if( handle )
{
std::string key( keyChild.first );
// ignore special fields; type,actors,signals
- if(key == "type" || key == "actors" || key == "signals")
+ if(key == KEYNAME_TYPE || key == KEYNAME_ACTORS || key == KEYNAME_SIGNALS || key == KEYNAME_STYLES)
{
continue;
}
{
if( OptionalString s = constant.IsString( keyChild.second ) )
{
- FrameBufferImage fb = builder.GetFrameBufferImage(*s, constant);
+ FrameBufferImage fb = GetFrameBufferImage(*s, constant);
if(fb)
{
imageActor.SetImage( fb );
OptionalString s = constant.IsString( keyChild.second );
if(actor && s)
{
- ShaderEffect e = builder.GetShaderEffect(*s, constant);
+ ShaderEffect e = GetShaderEffect(*s, constant);
actor.SetShaderEffect(e);
}
else
}
}
-/*
- * Split a string by delimiter
- */
-std::vector<std::string> SplitString(const std::string &s, char delim, std::vector<std::string> &elems)
+// Set properties from node on handle.
+void Builder::ApplyProperties( const TreeNode& root, const TreeNode& node,
+ Dali::Handle& handle, const Replacement& constant )
{
- std::stringstream ss(s);
- std::string item;
- while(std::getline(ss, item, delim))
+ if( Actor actor = Actor::DownCast(handle) )
{
- elems.push_back(item);
- }
- return elems;
-}
+ SetProperties( node, actor, constant );
-/*
- * Recursively collects all styles listed in a json node 'type' field. (Could be a comma separated list).
- * It also returns the first found base typeInfo from the TypeRegistry. This is the concrete object to instance.
- * i.e. the type field can name a json style section or a TypeRegistry base type.
- */
-void CollectAllStyles( const TreeNode& styles, const std::string& typeStyleString, TreeNodeList& additionalStyles, TypeInfo& typeInfo )
-{
- typedef std::vector<std::string> StyleNames;
- StyleNames styleNames;
+ if( actor )
+ {
+ SetupActor( node, actor );
+
+ Control control = Control::DownCast(actor);
+
+ if( control )
+ {
+ SetupControl( node, control );
+ }
- SplitString(typeStyleString, ',', styleNames);
+ // add signals
+ SetupSignalAction( mSlotDelegate.GetConnectionTracker(), root, node, actor );
- for(StyleNames::iterator iter = styleNames.begin(); iter != styleNames.end(); ++iter)
+ SetupPropertyNotification( mSlotDelegate.GetConnectionTracker(), root, node, actor );
+ }
+ }
+ else
{
- const std::string typeName(*iter);
+ SetProperties( node, handle, constant );
+ }
+}
- OptionalChild style = IsChild(styles, typeName);
- if(style)
+// Appling by style helper
+// use FindChildByName() to apply properties referenced in KEYNAME_ACTORS in the node
+void Builder::ApplyStylesByActor( const TreeNode& root, const TreeNode& node,
+ Dali::Handle& handle, const Replacement& constant )
+{
+ if( Dali::Actor actor = Dali::Actor::DownCast( handle ) )
+ {
+ if( const TreeNode* actors = node.GetChild( KEYNAME_ACTORS ) )
{
- additionalStyles.push_back(&(*style));
-
- OptionalString styleType = IsString( IsChild(*style, "type") );
- if( styleType )
- {
- CollectAllStyles(styles, *styleType, additionalStyles, typeInfo);
- }
- else
+ // in a style the actor subtree properties referenced by actor name
+ for( TreeConstIter iter = actors->CBegin(); iter != actors->CEnd(); ++iter )
{
- if(!typeInfo)
+ Dali::Actor foundActor;
+
+ if( (*iter).first )
+ {
+ foundActor = actor.FindChildByName( (*iter).first );
+ }
+
+ if( !foundActor )
+ {
+ // debug log cannot find searched for actor
+#if defined(DEBUG_ENABLED)
+ DALI_SCRIPT_VERBOSE("Cannot find actor in style application '%s'\n", (*iter).first);
+#endif
+ }
+ else
{
- // if its not a style then check for a type but only the first found
- typeInfo = TypeRegistry::Get().GetTypeInfo( typeName );
+#if defined(DEBUG_ENABLED)
+ DALI_SCRIPT_VERBOSE("Styles applied to actor '%s'\n", (*iter).first);
+#endif
+ ApplyProperties( root, (*iter).second, foundActor, constant );
}
}
}
- else
- {
- DALI_ASSERT_DEBUG(!typeInfo);
- typeInfo = TypeRegistry::Get().GetTypeInfo( typeName );
- }
}
}
-/*
- * Recursively collects all styles listed in a json node 'type' field. (Could be a comma separated list).
- * Adds the given node to the end of the additional styles list.
- * It also returns the first found base typeInfo from the TypeRegistry. This is the concrete object to instance.
- * i.e. the type field can name a json style section or a TypeRegistry base type.
- */
-void CollectAllStyles( const OptionalChild& optionalStyles, const TreeNode& node, TreeNodeList& additionalStyles, TypeInfo& typeInfo )
+
+void Builder::ApplyAllStyleProperties( const TreeNode& root, const TreeNode& node,
+ Dali::Handle& handle, const Replacement& constant )
{
- OptionalString type = IsString( IsChild(node, "type") );
+ OptionalChild styles = IsChild(root, KEYNAME_STYLES);
+ OptionalChild style = IsChild(node, KEYNAME_STYLES);
- if(!type)
+ if( styles && style )
{
- DALI_SCRIPT_WARNING("Cannot create style as type section is missing\n");
- }
- else
- {
- additionalStyles.push_back(&node);
+ TreeNodeList additionalStyles;
- if( optionalStyles )
+ CollectAllStyles( *styles, *style, additionalStyles );
+
+#if defined(DEBUG_ENABLED)
+ for(TreeNode::ConstIterator iter = (*style).CBegin(); iter != (*style).CEnd(); ++iter)
{
- CollectAllStyles( *optionalStyles, *type, additionalStyles, typeInfo );
+ if( OptionalString styleName = IsString( (*iter).second ) )
+ {
+ DALI_SCRIPT_VERBOSE("Style Applied '%s'\n", (*styleName).c_str());
+ }
}
- else
+#endif
+
+ // a style may have other styles, which has other styles etc so we apply in reverse by convention.
+ for(TreeNodeList::reverse_iterator iter = additionalStyles.rbegin(); iter != additionalStyles.rend(); ++iter)
{
- typeInfo = TypeRegistry::Get().GetTypeInfo( *type );
- }
+ ApplyProperties( root, *(*iter), handle, constant );
+ ApplyStylesByActor( root, *(*iter), handle, constant );
+ }
}
+
+ // applying given node last
+ ApplyProperties( root, node, handle, constant );
+
+ ApplyStylesByActor( root, node, handle, constant );
+
}
-} // namespace anon
/*
* Create a dali type from a node.
* If parent given and an actor type was created then add it to the parent and
* recursively add nodes children.
*/
-BaseHandle Builder::Create( const OptionalChild& optionalStyles, const TreeNode& node, const TreeNode& root, Actor parent,
- const Replacement& replacements )
+BaseHandle Builder::DoCreate( const TreeNode& root, const TreeNode& node,
+ Actor parent, const Replacement& replacements )
{
BaseHandle baseHandle;
- TreeNodeList allStyles;
TypeInfo typeInfo;
+ const TreeNode* templateNode = NULL;
+
+ if( OptionalString typeName = IsString(node, KEYNAME_TYPE) )
+ {
+ typeInfo = TypeRegistry::Get().GetTypeInfo( *typeName );
+
+ if( !typeInfo )
+ {
+ // a template name is also allowed inplace of the type name
+ OptionalChild templates = IsChild( root, KEYNAME_TEMPLATES);
- CollectAllStyles( optionalStyles, node, allStyles, typeInfo );
+ if( templates )
+ {
+ if( OptionalChild isTemplate = IsChild( *templates, *typeName ) )
+ {
+ templateNode = &(*isTemplate);
+
+ if( OptionalString templateTypeName = IsString(*templateNode, KEYNAME_TYPE) )
+ {
+ typeInfo = TypeRegistry::Get().GetTypeInfo( *templateTypeName );
+ }
+ }
+ }
+ }
+ }
if(!typeInfo)
{
{
DALI_SCRIPT_VERBOSE("Create:%s\n", typeInfo.GetName().c_str());
- DALI_SCRIPT_VERBOSE(" %d style sections\n", allStyles.size());
#if defined(DEBUG_ENABLED)
if(handle)
}
#endif // DEBUG_ENABLED
- for(TreeNodeList::reverse_iterator iter = allStyles.rbegin(); iter != allStyles.rend(); ++iter)
+ if( templateNode )
{
- if( (*iter)->GetType() == TreeNode::ARRAY )
+ ApplyProperties( root, *templateNode, handle, replacements );
+
+ if( OptionalChild actors = IsChild( *templateNode, KEYNAME_ACTORS ) )
{
- // if its an array then its a list of styles to set to objects already in the hiearchy by name
- if( actor )
- {
- const TreeNode& styleList = *(*iter);
- for( TreeNode::ConstIterator iterSubStyle = styleList.CBegin(); iterSubStyle != styleList.CEnd(); ++iterSubStyle )
- {
- const TreeNode* nameNode = (*iterSubStyle).second.Find("name");
- if( nameNode && nameNode->GetType() == TreeNode::STRING )
- {
- Dali::Actor found = actor.FindChildByName( nameNode->GetString() );
- if( found )
- {
- SetProperties( (*iterSubStyle).second, found, *this, replacements );
- }
- else
- {
- DALI_SCRIPT_VERBOSE("Cannot find object '%s' in tree to style\n", nameNode->GetString());
- }
- }
- else
- {
- DALI_SCRIPT_VERBOSE("Style name is not a string '%s' '%d'\n",
- nameNode->GetString(), (*iterSubStyle).second.GetType());
- }
- }
- }
- else
+ for( TreeConstIter iter = (*actors).CBegin(); iter != (*actors).CEnd(); ++iter )
{
- DALI_SCRIPT_VERBOSE("Cannot apply style list to non actor\n");
+ DoCreate( root, (*iter).second, actor, replacements );
}
}
- else
- {
- DALI_ASSERT_DEBUG( (*iter)->GetType() == TreeNode::OBJECT );
- // else it should be a map of properties
- SetProperties( *(*iter), handle, *this, replacements );
- }
-
- if( actor )
- {
- SetupActor( *(*iter), actor);
+ }
- if( control )
- {
- SetupControl( *(*iter), control);
- }
+ ApplyProperties( root, node, handle, replacements );
- // add children of all the styles
- if( OptionalChild actors = IsChild( *(*iter), "actors" ) )
+ if( actor)
+ {
+ // add children of all the styles
+ if( OptionalChild actors = IsChild( node, KEYNAME_ACTORS ) )
+ {
+ for( TreeConstIter iter = (*actors).CBegin(); iter != (*actors).CEnd(); ++iter )
{
- for( TreeConstIter iter = (*actors).CBegin(); iter != (*actors).CEnd(); ++iter )
- {
- Create( optionalStyles, (*iter).second, root, actor, replacements );
- }
+ DoCreate( root, (*iter).second, actor, replacements );
}
}
- }
- if( actor )
- {
- // add signals first
- SetupSignalAction( mSlotDelegate.GetConnectionTracker(), root, node, actor );
-
- SetupPropertyNotification( mSlotDelegate.GetConnectionTracker(), root, node, actor );
+ // apply style on top as they need the children to exist
+ ApplyAllStyleProperties( root, node, actor, replacements );
// then add to parent
if( parent )
{
parent.Add( actor );
}
-
}
+
}
else
{
}
// other setup is via the property system
- SetProperties( node, task, *this, constant ); // @ todo, remove 'source-actor', 'camera-actor'?
+ SetProperties( node, task, constant ); // @ todo, remove 'source-actor', 'camera-actor'?
}
void Builder::CreateRenderTask( const std::string &name )
{
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
Replacement constant(mReplacementMap);
const Stage& stage = Stage::GetCurrent();
ShaderEffect Builder::GetShaderEffect( const std::string &name)
{
- Replacement constant;
+ Replacement constant( mReplacementMap );
return GetShaderEffect( name, constant );
}
ShaderEffect Builder::GetShaderEffect( const std::string &name, const Replacement& constant )
{
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
ShaderEffect ret;
ShaderEffectLut::const_iterator iter( mShaderEffectLut.find( name ) );
FrameBufferImage Builder::GetFrameBufferImage( const std::string &name )
{
- Replacement constant;
+ Replacement constant( mReplacementMap );
return GetFrameBufferImage(name, constant);
}
FrameBufferImage Builder::GetFrameBufferImage( const std::string &name, const Replacement& constant )
{
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
FrameBufferImage ret;
ImageLut::const_iterator iter( mFrameBufferImageLut.find( name ) );
Dali::Property::Value propertyMap(Property::MAP);
if( SetPropertyFromNode( *image, Property::MAP, propertyMap, constant ) )
{
- propertyMap.SetValue("type", Property::Value(std::string("FrameBufferImage")));
+ propertyMap.SetValue(KEYNAME_TYPE, Property::Value(std::string("FrameBufferImage")));
ret = Dali::Scripting::NewImage( propertyMap );
mFrameBufferImageLut[ name ] = ret;
}
void Builder::AddActors( const std::string §ionName, Actor toActor )
{
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
PropertyValueMap overrideMap;
Replacement replacements(overrideMap, mReplacementMap);
- OptionalChild addToStage = IsChild(*mParser.GetRoot(), sectionName);
+ OptionalChild add = IsChild(*mParser.GetRoot(), sectionName);
- if( addToStage )
+ if( add )
{
- OptionalChild styles = IsChild(*mParser.GetRoot(), "styles");
-
- for( TreeNode::ConstIterator iter = (*addToStage).CBegin(); iter != (*addToStage).CEnd(); ++iter )
+ for( TreeNode::ConstIterator iter = (*add).CBegin(); iter != (*add).CEnd(); ++iter )
{
// empty actor adds directly to the stage
- BaseHandle baseHandle = Create( styles, (*iter).second, *mParser.GetRoot(), Actor(), replacements );
+ BaseHandle baseHandle = DoCreate( *mParser.GetRoot(), (*iter).second, Actor(), replacements );
Actor actor = Actor::DownCast(baseHandle);
if(actor)
{
}
}
-Animation Builder::CreateAnimation( const std::string& animationName, const Replacement& replacement, Dali::Actor searchRoot )
+Animation Builder::CreateAnimation( const std::string& animationName, const Replacement& replacement, Dali::Actor sourceActor )
{
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
Animation anim;
if( OptionalChild animations = IsChild(*mParser.GetRoot(), "animations") )
{
if( OptionalChild animation = IsChild(*animations, animationName) )
{
- anim = Dali::Toolkit::Internal::CreateAnimation( *animation, replacement, Stage::GetCurrent().GetRootLayer() );
+ anim = Dali::Toolkit::Internal::CreateAnimation( *animation, replacement, sourceActor );
}
else
{
return anim;
}
-Animation Builder::CreateAnimation( const std::string& animationName, const PropertyValueMap& map, Dali::Actor searchRoot )
+Animation Builder::CreateAnimation( const std::string& animationName, const PropertyValueMap& map, Dali::Actor sourceActor )
{
Replacement replacement(map, mReplacementMap);
- return CreateAnimation( animationName, replacement, searchRoot);
+ return CreateAnimation( animationName, replacement, sourceActor);
}
Animation Builder::CreateAnimation( const std::string& animationName, const PropertyValueMap& map )
return CreateAnimation( animationName, replacement, Stage::GetCurrent().GetRootLayer() );
}
-Animation Builder::CreateAnimation( const std::string& animationName, Dali::Actor searchRoot )
+Animation Builder::CreateAnimation( const std::string& animationName, Dali::Actor sourceActor )
{
Replacement replacement( mReplacementMap );
- return CreateAnimation( animationName, replacement, searchRoot );
+ return CreateAnimation( animationName, replacement, sourceActor );
}
Animation Builder::CreateAnimation( const std::string& animationName )
{
Replacement replacement( mReplacementMap );
+
return CreateAnimation( animationName, replacement, Dali::Stage::GetCurrent().GetRootLayer() );
}
{
DALI_ASSERT_ALWAYS( format == Dali::Toolkit::Builder::JSON && "Currently only JSON is supported" );
- if( !mParser.Parse(data) )
+ // parser to get constants and includes only
+ Dali::Toolkit::JsonParser parser = Dali::Toolkit::JsonParser::New();
+
+ if( !parser.Parse( data ) )
{
DALI_LOG_WARNING( "JSON Parse Error:%d:%d:'%s'\n",
- mParser.GetErrorLineNumber(),
- mParser.GetErrorColumn(),
- mParser.GetErrorDescription().c_str() );
+ parser.GetErrorLineNumber(),
+ parser.GetErrorColumn(),
+ parser.GetErrorDescription().c_str() );
DALI_ASSERT_ALWAYS(!"Cannot parse JSON");
+
}
+ else
+ {
+ // load constant map (allows the user to override the constants in the json after loading)
+ LoadConstants( *parser.GetRoot(), mReplacementMap );
- DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Cannot parse JSON");
+ // merge includes
+ if( OptionalChild includes = IsChild(*parser.GetRoot(), KEYNAME_INCLUDES) )
+ {
+ Replacement replacer( mReplacementMap );
+
+ for(TreeNode::ConstIterator iter = (*includes).CBegin(); iter != (*includes).CEnd(); ++iter)
+ {
+ OptionalString filename = replacer.IsString( (*iter).second );
+
+ if( filename )
+ {
+#if defined(DEBUG_ENABLED)
+ DALI_SCRIPT_VERBOSE("Loading Include '%s'\n", (*filename).c_str());
+#endif
+ LoadFromString( GetFileContents(*filename) );
+ }
+ }
+ }
+
+ if( !mParser.Parse( data ) )
+ {
+ DALI_LOG_WARNING( "JSON Parse Error:%d:%d:'%s'\n",
+ mParser.GetErrorLineNumber(),
+ mParser.GetErrorColumn(),
+ mParser.GetErrorDescription().c_str() );
+
+ DALI_ASSERT_ALWAYS(!"Cannot parse JSON");
+ }
+ }
- // load constant map (allows the user to override the constants in the json after loading)
- LoadConstants();
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Cannot parse JSON");
}
}
}
-void Builder::LoadConstants()
+void Builder::AddConstant( const std::string& key, const Property::Value& value )
+{
+ mReplacementMap[key] = value;
+}
+
+const PropertyValueMap& Builder::GetConstants() const
{
- Replacement replacer(mReplacementMap);
+ return mReplacementMap;
+}
- if( OptionalChild constants = IsChild(*mParser.GetRoot(), "constants") )
+const Property::Value& Builder::GetConstant( const std::string& key ) const
+{
+ PropertyValueMap::const_iterator iter = mReplacementMap.find( key );
+ if( iter != mReplacementMap.end() )
+ {
+ return (*iter).second;
+ }
+ else
+ {
+ static Property::Value invalid;
+ return invalid;
+ }
+}
+
+void Builder::LoadConstants( const TreeNode& root, PropertyValueMap& intoMap )
+{
+ Replacement replacer(intoMap);
+
+ if( OptionalChild constants = IsChild(root, "constants") )
{
for(TreeNode::ConstIterator iter = (*constants).CBegin();
iter != (*constants).CEnd(); ++iter)
#endif
if( SetPropertyFromNode( (*iter).second, property, replacer ) )
{
- mReplacementMap[ (*iter).second.GetName() ] = property;
+ intoMap[ (*iter).second.GetName() ] = property;
}
else
{
}
#if defined(DEBUG_ENABLED)
- PropertyValueMap::const_iterator iter = mReplacementMap.find( "CONFIG_SCRIPT_LOG_LEVEL" );
- if( iter != mReplacementMap.end() && (*iter).second.GetType() == Property::STRING )
+ PropertyValueMap::const_iterator iter = intoMap.find( "CONFIG_SCRIPT_LOG_LEVEL" );
+ if( iter != intoMap.end() && (*iter).second.GetType() == Property::STRING )
{
std::string logLevel( (*iter).second.Get< std::string >() );
if( logLevel == "NoLogging" )
void Builder::ApplyStyle( const std::string& styleName, Handle& handle )
{
- Replacement replacer;
+ Replacement replacer( mReplacementMap );
ApplyStyle( styleName, handle, replacer );
}
void Builder::ApplyStyle( const std::string& styleName, Handle& handle, const Replacement& replacement )
{
- OptionalChild styles = IsChild(*mParser.GetRoot(), "styles");
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
- if( styles )
- {
- if( OptionalChild style = IsChild(*styles, styleName) )
- {
- TreeNodeList allStyles;
- TypeInfo typeInfo;
-
- CollectAllStyles( styles, *style, allStyles, typeInfo );
+ OptionalChild styles = IsChild( *mParser.GetRoot(), KEYNAME_STYLES );
+ OptionalChild style = IsChild( *styles, styleName );
- for(TreeNodeList::reverse_iterator iter = allStyles.rbegin(); iter != allStyles.rend(); ++iter)
- {
- if( (*iter)->GetType() == TreeNode::ARRAY )
- {
- // if its an array then its a list of styles to set to objects already in the hiearchy by name
- if( Dali::Actor actor = Dali::Actor::DownCast( handle ) )
- {
- const TreeNode& styleList = *(*iter);
- for( TreeNode::ConstIterator iterSubStyle = styleList.CBegin(); iterSubStyle != styleList.CEnd(); ++iterSubStyle )
- {
- const TreeNode* nameNode = (*iterSubStyle).second.Find("name");
- if( nameNode && nameNode->GetType() == TreeNode::STRING )
- {
- Dali::Actor found = actor.FindChildByName( nameNode->GetString() );
- if( found )
- {
- SetProperties( (*iterSubStyle).second, found, *this, replacement );
- }
- else
- {
- DALI_SCRIPT_VERBOSE("Cannot find object '%s' in tree to style\n", nameNode->GetString());
- }
- }
- else
- {
- DALI_SCRIPT_VERBOSE("Style name is not a string '%s' '%d'\n",
- nameNode->GetString(), (*iterSubStyle).second.GetType());
- }
- }
- }
- else
- {
- DALI_SCRIPT_VERBOSE("Cannot apply style list to non actor\n");
- }
- }
- else
- {
- DALI_ASSERT_DEBUG( (*iter)->GetType() == TreeNode::OBJECT );
- SetProperties( *style, handle, *this, replacement );
- }
- }
- }
- else
- {
- DALI_SCRIPT_WARNING("Could not find style:%s\n", styleName.c_str());
- }
+ if( styles && style )
+ {
+ ApplyAllStyleProperties( *mParser.GetRoot(), *style, handle, replacement );
}
else
{
- DALI_SCRIPT_WARNING("No style section available for style:%s\n", styleName.c_str());
+ DALI_SCRIPT_WARNING("No styles section to create style '%s'\n", styleName.c_str());
}
+
}
-BaseHandle Builder::CreateFromStyle( const std::string& styleName, const PropertyValueMap& map )
+BaseHandle Builder::Create( const std::string& templateName, const PropertyValueMap& map )
{
Replacement replacement( map, mReplacementMap );
- return CreateFromStyle( styleName, replacement );
+ return Create( templateName, replacement );
}
-BaseHandle Builder::CreateFromStyle( const std::string& styleName, const Replacement& constant )
+BaseHandle Builder::Create( const std::string& templateName, const Replacement& constant )
{
+ DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
+
BaseHandle baseHandle;
- OptionalChild styles = IsChild(*mParser.GetRoot(), "styles");
+ OptionalChild templates = IsChild(*mParser.GetRoot(), KEYNAME_TEMPLATES);
- if( !styles )
+ if( !templates )
{
- DALI_SCRIPT_WARNING("No style section found to CreateFromStyle\n");
+ DALI_SCRIPT_WARNING("No template section found to CreateFromTemplate\n");
}
else
{
- OptionalChild style = IsChild(*styles, styleName);
- if(!style)
+ OptionalChild childTemplate = IsChild(*templates, templateName);
+ if(!childTemplate)
{
- DALI_SCRIPT_WARNING("Style '%s' does not exist in style section\n", styleName.c_str());
+ DALI_SCRIPT_WARNING("Template '%s' does not exist in template section\n", templateName.c_str());
}
else
{
- OptionalString type = constant.IsString( IsChild(*style, "type") );
+ OptionalString type = constant.IsString( IsChild(*childTemplate, KEYNAME_TYPE) );
if(!type)
{
- DALI_SCRIPT_WARNING("Cannot create style '%s' as style section is missing 'type'\n", styleName.c_str());
+ DALI_SCRIPT_WARNING("Cannot create template '%s' as template section is missing 'type'\n", templateName.c_str());
}
else
{
- baseHandle = Create( styles, *style, *mParser.GetRoot(), Actor(), constant );
+ baseHandle = DoCreate( *mParser.GetRoot(), *childTemplate, Actor(), constant );
}
}
}
}
-BaseHandle Builder::CreateFromStyle( const std::string& styleName )
+BaseHandle Builder::Create( const std::string& templateName )
{
- PropertyValueMap overrideMap;
- Replacement replacement( overrideMap, mReplacementMap );
- return CreateFromStyle( styleName, replacement );
+ Replacement replacement( mReplacementMap );
+ return Create( templateName, replacement );
}
Builder::Builder()