#include <sys/stat.h>
#include <boost/function.hpp>
#include <sstream>
-
+#include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/object/type-info.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/actors/camera-actor.h>
+#include <dali/public-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-
#include <dali-toolkit/public-api/controls/control.h>
#include <dali-toolkit/public-api/builder/json-parser.h>
if( actor )
{
+ // TEMP: Assume all script created actors are not using size negotiation for now
+ actor.SetRelayoutEnabled( false );
+
// add children of all the styles
if( OptionalChild actors = IsChild( node, KEYNAME_ACTORS ) )
{
if( SetPropertyFromNode( *pointsProperty, Property::ARRAY, points ) )
{
ret = Path::New();
- ret.SetProperty( Path::Property::Points, points);
+ ret.SetProperty( Path::Property::POINTS, points);
//control-points property
if( OptionalChild pointsProperty = IsChild( *path, "control-points") )
Dali::Property::Value points(Property::ARRAY);
if( SetPropertyFromNode( *pointsProperty, Property::ARRAY, points ) )
{
- ret.SetProperty( Path::Property::ControlPoints, points);
+ ret.SetProperty( Path::Property::CONTROL_POINTS, points);
}
}
else