// to allow animating shader uniforms
if( propIndex == Property::INVALID_INDEX )
{
- RenderableActor renderable = RenderableActor::DownCast( targetHandle );
- if( renderable )
+ ImageActor imageActor = ImageActor::DownCast( targetHandle );
+ if( imageActor )
{
// A limitation here is that its possible that between creation of animation
// and running it the ShaderEffect of the actor has been changed.
// However this is a unlikely use case especially when using scripts.
- if( ShaderEffect effect = renderable.GetShaderEffect() )
+ if( ShaderEffect effect = imageActor.GetShaderEffect() )
{
propIndex = effect.GetPropertyIndex( *property );
if(propIndex != Property::INVALID_INDEX)
} // namespace Toolkit
} // namespace Dali
-