Temporary core API updates
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / builder / builder-animations.cpp
index c1c8921..794b62a 100644 (file)
@@ -241,13 +241,13 @@ Animation CreateAnimation( const TreeNode& child, const Replacement& constant, D
         // to allow animating shader uniforms
         if( propIndex == Property::INVALID_INDEX )
         {
-          RenderableActor renderable = RenderableActor::DownCast( targetHandle );
-          if( renderable )
+          ImageActor imageActor = ImageActor::DownCast( targetHandle );
+          if( imageActor )
           {
             // A limitation here is that its possible that between creation of animation
             // and running it the ShaderEffect of the actor has been changed.
             // However this is a unlikely use case especially when using scripts.
-            if( ShaderEffect effect = renderable.GetShaderEffect() )
+            if( ShaderEffect effect = imageActor.GetShaderEffect() )
             {
               propIndex = effect.GetPropertyIndex( *property );
               if(propIndex != Property::INVALID_INDEX)
@@ -438,4 +438,3 @@ Animation CreateAnimation( const TreeNode& child, Builder* const builder )
 } // namespace Toolkit
 
 } // namespace Dali
-