void AtlasManager::GenerateMeshData( ImageId id,
const Vector2& position,
- MeshData& meshData)
+ MeshData& meshData,
+ bool addReference )
{
GetImplementation(*this).GenerateMeshData( id,
position,
- meshData );
+ meshData,
+ addReference );
}
void AtlasManager::StitchMesh( MeshData& first,