void AtlasManager::GenerateMeshData( ImageId id,
const Vector2& position,
- Mesh2D& mesh )
+ Mesh2D& mesh,
+ bool addReference )
{
GetImplementation(*this).GenerateMeshData( id,
position,
- mesh );
+ mesh,
+ addReference );
}
void AtlasManager::StitchMesh( Mesh2D& first,