class AtlasManager;
typedef IntrusivePtr<AtlasManager> AtlasManagerPtr;
-class AtlasManager : public Dali::BaseObject, public ConnectionTracker
+class AtlasManager : public Dali::BaseObject
{
public:
Pixel::Format mPixelFormat; // pixel format used by atlas
BufferImage mHorizontalStrip; // Image used to pad upload
BufferImage mVerticalStrip; // Image used to pad upload
- BufferImage mFilledPixelImage; // Image used by atlas for operations such as underline
- PixelBuffer* mStripBuffer; // Blank image buffer used to pad upload
Material mMaterial; // material used for atlas texture
Sampler mSampler; // sampler used for atlas texture
- SizeType mNextFreeBlock; // next free block will be placed here ( actually +1 )
+ SizeType mTotalBlocks; // total number of blocks in atlas
+ SizeType mAvailableBlocks; // number of blocks available in atlas
Dali::Vector< SizeType > mFreeBlocksList; // unless there are any previously freed blocks
};
std::vector< AtlasDescriptor > mAtlasList; // List of atlases created
std::vector< AtlasSlotDescriptor > mImageList; // List of bitmaps store in atlases
- Vector< PixelBuffer* > mUploadedImages; // List of PixelBuffers passed to UploadedSignal
Toolkit::AtlasManager::AtlasSize mNewAtlasSize; // Atlas size to use in next creation
Toolkit::AtlasManager::AddFailPolicy mAddFailPolicy; // Policy for faling to add an Image
- SizeType mFilledPixel; // 32Bit pixel image for underlining
SizeType CheckAtlas( SizeType atlas,
SizeType width,
SizeType height,
Pixel::Format pixelFormat,
- SizeType& blockArea,
- SizeType& totalBlocks );
+ SizeType& blockArea );
void CreateMesh( SizeType atlas,
SizeType imageWidth,
void PrintMeshData( const Toolkit::AtlasManager::Mesh2D& mesh );
- void OnUpload( Image image );
-
Shader mShaderL8;
Shader mShaderRgba;