BufferImage mFilledPixelImage; // Image used by atlas for operations such as underline
PixelBuffer* mStripBuffer; // Blank image buffer used to pad upload
Material mMaterial; // material used for atlas texture
+ Sampler mSampler; // sampler used for atlas texture
SizeType mNextFreeBlock; // next free block will be placed here ( actually +1 )
Dali::Vector< SizeType > mFreeBlocksList; // unless there are any previously freed blocks
};
*/
Material GetMaterial( AtlasId atlas ) const;
+/**
+ * @copydoc Toolkit::AtlasManager::GetSampler
+ */
+ Sampler GetSampler( AtlasId atlas ) const;
+
private:
std::vector< AtlasDescriptor > mAtlasList; // List of atlases created